The_Brown_Bomber said:
executor said:
how about…
Wedge
w/
Swarm tactics/R2D2 (35)
Prototype Pilot
w/
Concussion Missiles (21)
Gold Squadron Pilot
w/
ion cannon (23)
Rookie Pilot
(21)
Keep both A-Wing and X-Wing rookies in close to wedge early on to make sure the A-Wing gets its missiles off, then let it break off harry the enemy engaging at med-long range only, Y-Wing plugs away at select targets disrupting enemy formations and chipping in with damage on their already damaged ships.
not really my playstyle and i don't like Y-wings.. not enough firepower and their movement sucks.. now give me a Y-wing that acts like biggs and i'll use it
i also don't want to run a huge threat such as Wedge that will instantly make my opponent focus him down with everything he has.. i'd rather the damage be spread out amongst all my ships
i totally get you. Play style is often what will shape my builds as well. I took a looong time to warm up to the Y-Wings, even flying a few tragic sorties with them before i had success. It seems like a big tradeoff off firepower (and it is) but in return u r gaining two things: 1) versatility - you now have the ability to hit ANY ship within a 360 firing arc of you 2) disruption - freezing an enemy ship, even for one turn will often force it to break formation disrupting its flight pattern and messing with their tactics, doing this for two consecitive turns can put the targetted ship out of the battle for 3 turns or worse. I agree the Y-Wings lack of firepower sucks but it hits consistently, chipping away throughout the course of the game and supports your main offensive ships by picking out select targets. Its lack on speed/manouvering is really a non issue because it has 360 degree targeting.
I flew 4 X-Wings at my local Kessel Run event because i hated the Y-Wings so much and couldnt see why anyone would ever want to fly one over an X-Wing (even a rookie pilot). I would say the Y-Wings are probably better vs imperials than rebels. There superior speed and turning is a non-factor vs the Y-Wing, it will usually have a target in its sights and there are also times when it will get to use its primary weapon at medium and close range as well adding to its versatility.
With the addition of the Boost action (tie interceptors are nasty) and enine upgrades will be commonly used on reg tie-fighters/advanced ties, you could argue that having a Y-Wing in your squad is more important than in the past (They cant boost out of ur ion cannon range, if u see it coming and position your ship for maximum effect).
Don't give up on the Y-Wing. its very good. Underrated actually.
i appreciate the feedback and even earlier today i've been considering trying to make them work.. my wife is even trying to make them work; so i figure i should too