Bullpup Lasgun Advantage?

By Kain McDogal, in Only War

What is the advantage of a Bullpup Lasgun over a M36 Lasgun?

The Bullpup Lasgun has a higher Availibility, less Range and ROF, the same Rld and offers no bonus when fired in one hand, like the Carbine. Ok, it weighs only 3.5 Kg, but a meager 0.5 Kg doesn't justify a higher Availibility, when most other stats are inferior.

Please don't argue that Availibility is only a logistic modifier and not a way to measure it's effectiveness, because it's used in that way when you determine additional standard kit items during regiment creation.

So why should we pay 8 points to equip Elysian Drop Troops with their most iconic gun and why did FFG didn't use Bullpup Lasguns to equip the Elysian 13th "Helldivers" in the first place instead of Combat Shotguns or goes this salute to a freelancer?

I cant explain it. But cant you just choose it as your standard favored basic weapon? Makes it easier to get with Logistics and lets weapon specialists pick it up at char gen.

Also you might want to check out the beta forums and news as there may be something in there that makes it more interresting.

Bassemandrh said:

I cant explain it. But cant you just choose it as your standard favored basic weapon? Makes it easier to get with Logistics and lets weapon specialists pick it up at char gen.

Of course, but at the same time I'm robbing the Regiment of a much needed basic support weapon and I think when you equip drop troops, the whole regiment should get the same Basic Weapon, not only the Weapon Specialist.

To be honest I really like to choose the Auxiliary Grenade Launcher as the favored Basic Weapon, but some "clever" writer at FFG has made it a Weapon Upgrade, not a Basic Weapon, although it has stats like one, with a much to high Availibilty, considering that a full-fledged Grenade Launcher has only an average Availibilty. Underslung Grenade Launchers are THE most basic support weapons in todays armies up to the point where not only Specialist like Grenadiers are equipped with them, but also regular troops if the squad needs some extra fire power.

My impression is that the writers put to much effort in fixing older bugs from the DH, RT and DW times instead of developing good setting rules. In older times the new rules where much more rounded in WH40K RPG's.

Thanks for the Beta hint.

I personally just houserule that Elysians take Bullup instead of the Combat Shotgun. Its the one piece of regimential kit from the beta I always disliked and expected FFG to change. It seems like it was just done to give a regiment something other than a lasgun.

Arbitrator said:

I personally just houserule that Elysians take Bullup instead of the Combat Shotgun. Its the one piece of regimential kit from the beta I always disliked and expected FFG to change. It seems like it was just done to give a regiment something other than a lasgun.

I liked them having shotguns, it's what most Elysians were equiped with in the fluff, and in models, before the new lot of stuff came out that made them use bullpup lasguns.

"So why should we pay 8 points to equip Elysian Drop Troops with their most iconic gun and why did FFG didn't use Bullpup Lasguns to equip the Elysian 13th "Helldivers" in the first place instead of Combat Shotguns or goes this salute to a freelancer?"

Because that's what they always used to be equiped with, back in the day. The Elysians using combat shotguns always seemed more iconic to me than just using small lasguns.

^Uhm… Are you sure? When the Elysian Drop Troops were introduced in detail (in IA3: The Taros Campaign), they had bullpup lasguns just as now. Before IA3, they only had a few sentences in IA1 (with no mentioning of personal small-arms). So where did you get this combat shotgun stuff? In their original army list in IA3, only officers could take shotguns, and veterans had the option to replace their lasguns with shotguns…

Elysians have been around a lot longer than IA3. First time I remember seeing them was an old WD article mid-3rd Ed 40K. The guy converted a Space Marine Scout (with Shotgun!) into an Elysian.

And I answer the OP's question with a question: Why must it have an advantage? The rules are full of weapons that do bascially the same thing, or do things the same way with only the slightest difference (a pip of range here, an extra shot, different weight, etc.). Why must one have an advantage over another?

And who says all Bullpups are the same?

BYE

H.B.M.C. said:

Elysians have been around a lot longer than IA3. First time I remember seeing them was an old WD article mid-3rd Ed 40K. The guy converted a Space Marine Scout (with Shotgun!) into an Elysian.

The Chapter Approved article was released after their introduction in Imperial Armour 1, and it says nothing about shotguns. Actually at the veteran sergeant's description it does say that he had a standard issue lasgun before he replaced it with a shotgun ;) .

Oh, and the article if someone is curious (page 28-29-30): http://www.scribd.com/doc/54418453/Warhammer-40k-Codex-Chapter-Approved-2003

H.B.M.C. said:

And I answer the OP's question with a question: Why must it have an advantage? The rules are full of weapons that do bascially the same thing, or do things the same way with only the slightest difference (a pip of range here, an extra shot, different weight, etc.). Why must one have an advantage over another?


BYE

Because it has an higher Availibility, which directly transforms into a higher cost when you create regiments. No one (ok, no one with commen sense and not some military which is politically involved with a manufacturer) would spend additional cost on a weapon, which has inferior stats to a weapon which costs less.

Of course in the real world the difference between weapons isn't this significant. There would be no RPG related advantage of a HK416 over an M4 (maybe it would gain Reliable) still it costs much more, but where is the point to reprint the same weapon a dozen times in a RPG weapons table? You freelancers always complain about having not enough space in the books for your stuff, so why waste it with useless stats?

Kain McDogal said:

No one (ok, no one with commen sense and not some military which is politically involved with a manufacturer) would spend additional cost on a weapon, which has inferior stats to a weapon which costs less.

This sort of thing - purchasing or obtaining inferior weapons for political/cost reasons - would presumably happen as much in 40k as it does in real life, though, surely? Say the Governor of Elysia get a kickback from a particular forge world, for example?

Lightbringer said:

Kain McDogal said:

No one (ok, no one with commen sense and not some military which is politically involved with a manufacturer) would spend additional cost on a weapon, which has inferior stats to a weapon which costs less.

This sort of thing - purchasing or obtaining inferior weapons for political/cost reasons - would presumably happen as much in 40k as it does in real life, though, surely? Say the Governor of Elysia get a kickback from a particular forge world, for example?

In the WH40K universe it would happen most of the time, but not if the players have something to say when creating a regiment.

Kain McDogal said:

To be honest I really like to choose the Auxiliary Grenade Launcher as the favored Basic Weapon, but some "clever" writer at FFG has made it a Weapon Upgrade, not a Basic Weapon, although it has stats like one, with a much to high Availibilty, considering that a full-fledged Grenade Launcher has only an average Availibilty. Underslung Grenade Launchers are THE most basic support weapons in todays armies up to the point where not only Specialist like Grenadiers are equipped with them, but also regular troops if the squad needs some extra fire power.

My impression is that the writers put to much effort in fixing older bugs from the DH, RT and DW times instead of developing good setting rules. In older times the new rules where much more rounded in WH40K RPG's.

borithan said:

Kain McDogal said:

To be honest I really like to choose the Auxiliary Grenade Launcher as the favored Basic Weapon, but some "clever" writer at FFG has made it a Weapon Upgrade, not a Basic Weapon, although it has stats like one, with a much to high Availibilty, considering that a full-fledged Grenade Launcher has only an average Availibilty. Underslung Grenade Launchers are THE most basic support weapons in todays armies up to the point where not only Specialist like Grenadiers are equipped with them, but also regular troops if the squad needs some extra fire power.

My impression is that the writers put to much effort in fixing older bugs from the DH, RT and DW times instead of developing good setting rules. In older times the new rules where much more rounded in WH40K RPG's.

You are thinking too much like the modern world. While the underslung grenade launcher is a fairly standard piece of gear nowadays, in 40k it isn't. It is a fairly rare piece of gear that only experienced NCOs and officers are likely to get their hands on. Making a fairly easy to get and a standard weapon for a unit would be BAD setting rules, as it doesn't match the setting.

If anyone should have easy access to an underslung AGL it would probably be very well-equipped troopers of the Adeptus Arbites, but even they don't seem to use it all that much.

In the real world many armies use Bullpup configuration weapons (SA80-A2, FAMAS and Steyr AUG) as they offer a similar range and accuracy (due to the full length barrel being shifted back into the body of the weapon) to standard layout weapons such as the M-4 and FN-FAL. Given that they can also use the NATO standard rounds I would say that in the 40k universe give your players the choice of a standard M-36 lasgun or a Bullpup variant with the same damage/range stats.

The advantage of bullpup is its manuverability in confined spaces being approx. 25% shorter than standard rifles, the disadvantage is of course that you are 25% closer to an enemy in close combat when you've had to fix bayonets…

So, I've talked about this Bullpup Lasgun problem with my group, and here is what we devised:

So overall, we think that the Bullpup Lasgun is a lasgun only in its name. It is in fact effectively a different lascarbine, with longer range but longer reload time. As it is, we think that you can swap any 'Lascarbine' entries with the 'Bullpup Lasgun' entry, similarly how you can just swap shotguns with pump-action shotguns without any major impact. So I guess the Bullpup Lasgun is more like a fluffy choice what needs some RAI and a "fluff friendly approach" to actually work as a fluffy choice.

And the Elysians in the core rulebook are weird. They seem more like some sort of combat engineers than traditional Elysians. Our guess is that FFG didn't think their description through, as they have other weird things too (like how they have lots of bonuses to demolitions, but no support for Tech-Use…).

Just give it the Las Carbine special rules for using them one-handed. This makes them just a little less useful than a regular lasgun in a long-ranged fight (no third shot on semi-auto), but enhances close quarters abilities due to not needing to switch too much between the gun and the melee weapon once you have Ambidextrous.

Cifer said:

Just give it the Las Carbine special rules for using them one-handed. This makes them just a little less useful than a regular lasgun in a long-ranged fight (no third shot on semi-auto), but enhances close quarters abilities due to not needing to switch too much between the gun and the melee weapon once you have Ambidextrous.

It really needs it really, equipping a regiment with and inferior weapon for fluff reasons is all well and good in the guard thems the breaks. Except the only regiment that has it in the fluff is already in the rules without it.

As a an extended range Las-carbine i'm more than happy to fork out for in appriopriate regiments. For the Elysians it's easy enough to create an alternative drop regiement to the Hell Divers that has them.

Suggested house rule: The Bullpup Lasgun can be used in close combat as if it were a pistol.

Thaddux said:

Suggested house rule: The Bullpup Lasgun can be used in close combat as if it were a pistol.

Not sure that a good answer…

Really, the availability of some weapons are just high to a stupid extent.

Autoguns being at Average? Really/ Way to assume everyone will use a Lasgun, FFG.

Frankie said:

Really, the availability of some weapons are just high to a stupid extent.

Autoguns being at Average? Really/ Way to assume everyone will use a Lasgun, FFG.

















Santiago said:

FFG created a game where you play an Imperial Guardsman. 99.99% of all Imperial Guardsman use some pattern of lasgun.

Autoguns are hardly used by the Imperial Guards since they cause a logistical nightmare of stellar proportions, ammo,

Lasgun charge packs are rechargeble, just imagen the amount of ammo that would have to be transported if they would all use autoguns.
But if you want you could always give your guardsman an autogun.

Autopistols however are used but in smaller numbers.

The PDF however is known to use autoguns.

On the Bullpup Lasgun, I would also give them the carbine ability or give them a penalty mitigating bonus when figthing in close quarters.


Santiago…

Please. I don't care what fluff says because an Autogun wouldn't be 'Average' to acquire if it's your standard weapon. That's one reason why it's an option to choose between SP and Las, because there are players who want to use SP weapons over las weapons for their regiments. Nor is the autogun so much better than the Lasgun that it needs to cost twice as much. It's poor game design, simple as that.

No. It isn't bad game design. You just don't understand why it is like that. You are part of Imperial Guard which uses Lasguns and it's easier for them to acquire such weapons then autoguns. Availability in Only War shows how easy/hard is to obtain weapon in IG not in whole galaxy.

And if they want to use autoguns, they should be penalized for fluff reasons, regardless of whether it's their MW?

I really don't think that the carbine trait is applicable to a bullpup - they are just as heavy as a normal rifle with similar performance. While they are more manouverable in close quarters ( CQB, while prone etc) they aren't as useful in melee due to the shorter reach that an attached bayonet will have.

Perhaps have them be identical to a standard lasgun, but with a reduced reload time due to the ergonomic layout, slightly reduced weight and a Bullpup trait that means that a combat attachment functions as not a spear with less reach… although as i'm writing this i remember that spears dont even have a listed reach.

Yeah i think we should just wait for the Hammer of the Emperor supplement to come out and give us loads of new armour options. Also the Errata shouldn't be too long coming out now.