Expansion 3 Premonitions and Wishful Thinking

By CPTMcMurphy, in X-Wing

I think that the expansion will contain at least the Tie Bomber and B-wing. The following is what I expect these fighters will be built like.

*** Tie Bomber

2 3 5 0, Target Lock, Focus, Evade, two missiles and one bomb.

The model will cost 15 points for a base unnamed pilot to 24 for named pilot with medal. No barrel role because the Tie Bomber is harder to manuver.

*** B-winig

2 2 5 4, Target Lock, Focus, Evade, two proton topedos and one cannon.

The model will cost 21 points for base unnamed pilot to 28 for named pilot wiht medal. Because the the B-wing wing rotates around the cockpit, the ship can take an evade token as an action. The B-wing will also get one addition agility dice compared to the Y-wing because of the rotating wing.

Now for the wish list.

I would like to see a missions box, something a little like the starter box. This box would include severval new missions and tokens for the mission. It will also include some unique pilots for already existing ships and some new, unique, and addition hard to get upgrade cards. The set would also contain another set of movement and measuring rulers; would be nice if they were plastiic instead of conpressed cardboard. Most importantly the box would contain two fighters. An Imperial shuttle and a Senotor's shuttle to be used with the missions.

One mission I could invision in this set is the a mission where the Imperial player is trying to protect the Imperial shuttle while the Rebel player is trying to Ion cannon it X times to steal it, say for an elite mission to land on the planot Endor.

Those are just some speculations, feel free to make some contributions to what you think Expansion 3 may look like.

CPTMcMurphy said:

I think that the expansion will contain at least the Tie Bomber and B-wing. The following is what I expect these fighters will be built like.

*** Tie Bomber

2 3 5 0, Target Lock, Focus, Evade, two missiles and one bomb.

The model will cost 15 points for a base unnamed pilot to 24 for named pilot with medal. No barrel role because the Tie Bomber is harder to manuver.

*** B-winig

2 2 5 4, Target Lock, Focus, Evade, two proton topedos and one cannon.

The model will cost 21 points for base unnamed pilot to 28 for named pilot wiht medal. Because the the B-wing wing rotates around the cockpit, the ship can take an evade token as an action. The B-wing will also get one addition agility dice compared to the Y-wing because of the rotating wing.

Now for the wish list.

I would like to see a missions box, something a little like the starter box. This box would include severval new missions and tokens for the mission. It will also include some unique pilots for already existing ships and some new, unique, and addition hard to get upgrade cards. The set would also contain another set of movement and measuring rulers; would be nice if they were plastiic instead of conpressed cardboard. Most importantly the box would contain two fighters. An Imperial shuttle and a Senotor's shuttle to be used with the missions.

One mission I could invision in this set is the a mission where the Imperial player is trying to protect the Imperial shuttle while the Rebel player is trying to Ion cannon it X times to steal it, say for an elite mission to land on the planot Endor.

Those are just some speculations, feel free to make some contributions to what you think Expansion 3 may look like.

I can't see the Bomber having 3 AG, 1 is most likely. 2 would be ABSOLUTE tops.

The B-Wing, I think will have 3 attack.

Based on the Y-wing, I can't see either ship's elite pilots having elite pilot talents, though would be more likely to see 1 on the B-Wing than the bomber.


I agree with the TIE Bomber and B-wing being in set 3 but then it gets interesting:




  • Tie Bomber - 1 3 5 0, Target Lock, Focus, Evade, four missles or bombs - No ELITE skills - cost (no clue)

  • B-wing - 3 2 5 4, Target Lock, Focus, Evade, two missles and Ion cannons - No ELITE skills - cost (no clue)

  • Lambda class T-4a shuttle - 1 2 5 4, Focus, Evade, Blaster cannon, Gunner - No ELITE skills - cost (no clue)




but those are the last recognizable small ship's from the original movies. So my wish list for the forth spot: (in no particular order)






  • TIE Defender

  • Skipray Blast Boat

  • YT-2400 “Outrider”

  • Z95

  • V-wing

  • ARC 170

  • X and Y wing repaints

Wishfull thinking but I hope they do a ground based set. I know the snowspeeder will be hard to replicate at 1/270 but I see no reason why X-Wings can't mix it up with AT-ATs etc.

Thinking maybe turbo laser turrets to enhance the trench run, Hoth defence turrets, AT-ATs, AT-STs all with new tokens, upgrades rules etc.

Also would give the Tie Bomber something realistic to bomb.

My two cents is all.

CPTMcMurphy said:

The set would also contain another set of movement and measuring rulers; would be nice if they were plastiic instead of conpressed cardboard.

Check out these excellent acrylic range and maneuver templates from Applied Perspective. $14.99 + shipping, various colors.

IMG_8963_sm.jpg

I definately agree that the TIE Bomber and B-wing are shoeins for Wave 3. They will most likely have either incredibly powerful shields and no agility or one agility. As for larger craft they will probably need to begin dipping into the Expanded Universe. They might also go for some a bit larger. The Millenium Falcon and Slave I are "medium" craft which implies they will be going for "large" craft at some point. I can easily see a Corellian Corvette making an appearance.

CenturionCajun said:

The Millenium Falcon and Slave I are "medium" craft which implies they will be going for "large" craft at some point.

Actually, they call the Falcon and Slave I "large" ships. You can see that in the rules pamphlet here .

Nevermind. Stupid computer.

CenturionCajun said:

I can easily see a Corellian Corvette making an appearance.

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

OMG. I thought we had finally put the "medium" ships thing to rest. Sigh.

CenturionCajun said:

I can easily see a Corellian Corvette making an appearance.

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

I’m working on a scale CR-90 corvette right now. In 1/270 scale it is only 55.6 cm I finished a 1/270 scale GR-75 Medium Transport and it’s only 33.3 cm. Pictures of the transport are on the forums under 1/270 scale GR-75 Medium Transport in the X Wing battle reports. I know it's a odd spot to put it but I'm new to this post thing and it was my first post.

It is time for a playable Death Star. Card just says- You Win.

It would cost to much. I think the enemy would catch on you want to play a million point game. Also those rebels pulled it off once considerably under pointed.

Uniangle said:

It is time for a playable Death Star. Card just says- You Win.

Let's look at tournament records:

The Death Star's first match was against Alderaan, which was a peaceful planet with no weapons. After some deft maneuvering, the Death Star moved into Range 1, rolling an extra attack die, and critted. Alderaan conceded the match because it had no weapons to attack back with. Death Star 1-0.

The Death Star's second match was against a merry band of snubfighters, which the Death Star didn't consider to be a threat at all. The Death Star's laser batteries couldn't handle the maneuvering of the Rebel forces, so Imperial Reinforcements were brought in, to the tune of the greatest star pilot in the galaxy. Despite many Rebel ships being destroyed, a proton torpedo shot from Luke Skywalker critted the Death Star. It was a complete victory for the Rebels. Death Star 1-1.

The Death Star's next battle was against another merry band of Rebel fighters and former smugglers who don't like their deals being altered. After some big hits to the Rebel fleet, the Rebels finally took out the Death Star's shields, so now every hit would be hull damage. A small Rebel force flew into the Death Star's tunnels, got to within Range 1 of the reactor, and rolled really well, and the Death Star suffered Structural Damage. The Death Star couldn't recover from the critical hit, and was destroyed again. Death Star 1-2

So, judging by the Death Star's winning percentage, I don't think the card should say "You win", I think it should say "You win against all peaceful, weaponless planets. Against anything else, you lose."

I think the TIE Bomber will have agility 1, and I also don't see it having the evade action. I expect shields and/or higher hull points then the average TIE

Darkjawa said:

I think the TIE Bomber will have agility 1, and I also don't see it having the evade action. I expect shields and/or higher hull points then the average TIE

No way it will have shields. I would expect 5 hull and 1 AG, comparable to the Y-Wing.

hothie said:

CenturionCajun said:

I can easily see a Corellian Corvette making an appearance.

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

Oh God no. However, it's still not a realistic option: There's an existing 1/350 resin kit which is somewhere/approximately 15" in length. That would make a 1/270 kit generally/vaguely 19.5" in length. Smaller than forty feet, but still too big to be usable in the game. Or remotely affordable.

A STAR DESTROYER now… that might shake out to 40'.

Ah, I see wookieepedia says a CR90 is 150 meters long, and an Xwing is 12.5 meters long. That would make it 12 times the length of an Xwing. Got it. Star Destroyers vary in length, so maybe that's what we were talking about.

Rowdy said:

Wishfull thinking but I hope they do a ground based set. I know the snowspeeder will be hard to replicate at 1/270 but I see no reason why X-Wings can't mix it up with AT-ATs etc.

Thinking maybe turbo laser turrets to enhance the trench run, Hoth defence turrets, AT-ATs, AT-STs all with new tokens, upgrades rules etc.

Also would give the Tie Bomber something realistic to bomb.

My two cents is all.

Dude I'm on the same page as you. A new expansion with snow speeders and AT-AT's would be awesome. I can imagine a little string tied to a snow speeder model attempting to circumvent x amount of revolutions around an AT-At before it can blast you out of the sky. I would also like to see a set with a Bespin could car or a B-wing or Tie Defender. I don't see a Tie Bomber being very effective in a Dogfight. It would only be useful in an addition of ground battle rules.

The CR90 dimensions got me to thinking, this is 20 inches long, which is pretty close to scale:

10198-1.jpg?1

After my son goes to bed, I'll try and get a base made up for it.

IG-58 said:

hothie said:

CenturionCajun said:

I can easily see a Corellian Corvette making an appearance.

Someone else figured out that in order to make a Corellian Corvette to scale, it would be something like 40 feet long. I'm guessing no on the Corvette.

Oh God no. However, it's still not a realistic option: There's an existing 1/350 resin kit which is somewhere/approximately 15" in length. That would make a 1/270 kit generally/vaguely 19.5" in length. Smaller than forty feet, but still too big to be usable in the game. Or remotely affordable.

A STAR DESTROYER now… that might shake out to 40'.

Per Wookiepedia the Imperial 1 class Star Destroyer is 1600 meters in length. At 1/270th scale this would put a Star Destroyer model for this game at 5.93 meters or 19.46 feet long.

So here's the ship with the base by itself. But the pic doesn't do it justice, so I took some with the other ships and a map

8351172837_517698d7c2_z.jpg

8351200841_46e52313af_z.jpg

I'll have to search through some of the other threads and find stats/scenarios that others have done. I think it might work. :)

I think ships much larger than the Falcon or Slave 1 will be unrelistic for game play. I was lucky to get a Slave 1 during the Kessel Run tourniment and after a few games of play I have learned that it can be a pain to plan for in the movement phase. Large ships and their large bases really struggle in the turn 2, 3 parking lot phases. A larger play area would be required for these massive ships, and then you find that you will spend several turns just closing distance most likely to be perminitly stuck at the base of such a large ship because you simple can't move far enough to pass it and the controling player moves it slow enough to keep it parked. The game is about fighter combat. Using massive ships would require a return to Battlefleet Gothic and its model scale; a Gothic style Starwars game could be cool, but would require some modifications to the X-wing game mechanics.

As for Snowspeeders and At-at, these would be modules for a different game althougher. Snowspeeders lump in the same group as Cloud cars. They are atmosphiric fighters, not ships that I would expect to see in a "X-wing" fighter game that is played in space. That said, why not a miniatures game for ground based Starwars fighting. The scale would have to be small enough to allow for larger models like the At-at walkers (especially if you want to buy them cheap and play with a large number of them). The only problem with this though is that there isn't much information on ground weapons for Starwars without heavily utilizing components of the extended universe.

As for a fourth expansion, I could defenitially see the Tie Defender, a moving wall for the Imperial fleet, and Z-wing, a cheap fighter for the Rebels.

CPTMcMurphy said:

As for Snowspeeders and At-at, these would be modules for a different game althougher. Snowspeeders lump in the same group as Cloud cars. They are atmosphiric fighters, not ships that I would expect to see in a "X-wing" fighter game that is played in space. That said, why not a miniatures game for ground based Starwars fighting. The scale would have to be small enough to allow for larger models like the At-at walkers (especially if you want to buy them cheap and play with a large number of them). The only problem with this though is that there isn't much information on ground weapons for Starwars without heavily utilizing components of the extended universe.

Thats fine if you are looking to do nothing but replicate the battle of Hoth. I see no reason why X,Y,A-Wings can't fight against AT-ATs, attempting to destroy a ground target, whist Ties provide air escort. The game does not only have to be played in space as all ships supplied are atmospheric. If this game is looking for longevity they need to mix it up before looking to opening whole new game sets, rules etc. As far as ground targets go, any static target will do, base defences are no different than using turbo lasers in the trench run missions.