Found on BGG and Facebook, copying and pasting below, no pics sadly:
Anarch Cards:
Vamp
Cost 0
Inf 2
Event: Run - Sabotage
Make a run on HQ. If successful, instead of accessing cards you may pay X Credits to force the Corp to lose up to X Credits, then take 1 tag.
Liberated Account
Cost 6
Inf 2
Resource
Place 16 credits from the bank on Liberated Account when it is installed. When there are no credits left on Liberated Account, trash it. Click: Take 4 credits from Liberated Account.
Criminal Cards:
Satellite Uplink
Cost 2
Inf 3
Event
Expose up to 2 cards.
E3 Feedback Implants
Cost 2
Inf 2
Hardware: Mod
Whenever you break a subroutine on a piece of ice, you may pay 1 credit to break 1 additional subroutine on that ice.
Compromised Employee
Cost 2
Inf 1
Resource: Connection - Link
1 Recurring Credit. Use this credit during traces. Gain 1 credit whenever the Corp rezzes a piece of ice.
Shaper Cards:
Notoriety
Cost 1
Inf 1
Event
Play only if you made a successful run on R&D, HQ, and Archives this turn. Add Notoriety to your score area as an agenda worth 1 agenda point.
Snowball
Cost 4
Inf 2
MU 1
Strength 1
Program: Icebreaker - Fracter
1 Credit: Break barrier subroutine
1 Credit: +1 Strength
Whenever you use Snowball to break a subroutine, it has +1 strength for the remainder of the run.
Neutral Runner Cards:
Dyson Mem Chip
Cost 3
Hardware: Chip - Link
+1 MU, +1 Link
Haas-Bioroid Cards:
Encryption Protocol
Cost 0
Inf 1
Asset
The trash cost of all installed cards is increased by 1.
Trash Cost 2
Sherlock 1.0
Cost 6
Inf 2
Strength 5
Ice: Sentry - Bioroid - Tracer
The runner may spend a click to break any subroutine on Sherlock 1.0
-> Trace 4 - If successful, add 1 installed program to the top of the runner's stack.
-> Trace 4 - If successful, add 1 installed program to the top of the runner's stack.
Jinteki Cards:
3 shown in article
http://www.fantasyflightgames.com/edge_news.asp?eidn=3833
Sensei
Cost 3
Inf 1
Strength 5
Ice: Code Gate
-> For the remainder of this run, each piece of ice encountered except Sensei gains "-> End the run" after all its other subroutines.
NBN Cards:
Big Brother
Cost 0
Inf 1
Operation: Gray Ops
Play only if the Runner is tagged. Give the Runner 2 tags.
ChiLo City Grid
Cost 3
Inf 2
Upgrade: Region
Whenever there is a successful trace during a run on this server, give the Runner 1 tag. Limit 1 region per server.
Weyland Cards:
Power Grid Overload
Cost 1
Inf 1
Operation
Play only if the Runner made a successful run during his or her last turn. Trace 2 - If successful, trash 1 piece of hardware with an install cost equal to or less than the amount by which your trace strength exceeded the Runner's link strength.
Amazon Industrial Zone
Cost 4
Inf 1
Upgrade: Region
Whenever you install a piece of ice protecting this server, you may immediately rez it, lowering its rez cost by 3. Limit 1 region per server. Trash cost 2.
Neutral Corp Cards:
Executive Retreat
Advancement cost 5
Agenda points 3
Agenda
When you score Executive Retreat, place 1 agenda counter on it and shuffle HQ into R&D. Click, hosted agenda counter: Draw 5 cards.
Freelancer
Cost 0
Operation: Gray Ops
Play only if the runner is tagged. Trash up to 2 resources.