Hello
After running a few sessions, I've noticed my player's characters were takin a beating in combat situation and had to flee most engagements. They didn't made many bad decisions so I assume they're character are built less for combat than the average that is assumed by game balance.
I've compared their starting XP expenditure to the pre-generated characters from the beginner's box. The difference is quite notable:
PC1 (Human): 30 XP spent on characteristics (
27%
of starting XP*)
PC2 (Human): 30 XP spent on characteristics (
27%
of starting XP*)
PC3 (Twi'Lek): 30 XP spent on characteristics (
30 %
of starting XP*)
PC4 (Human): 30 XP spent on characteristics (
27 %
of starting XP*)
Lowhhrick (Wookie): 90 XP spent on characteristics (
100 %
of starting XP*)
Pash (Human): 120 XP spent on characteristics (
109 %
of starting XP*)
41Vex (Droid): 150 XP spent on characteristics (
86 %
of starting XP*)
Oskara (Twi'Lek): 90 XP spent on characteristics (
90 %
of starting XP*)
Sasha (Human): 120 XP spent on characteristics (
109 %
of starting XP*)
Mathus (Human): 110 XP spent on characteristics (
100 %
of starting XP*)
* Before obigation bonus
It seems my players have spent on average about 1/4 of their starting XP on characteristics while the Pre-generated characters have on avarage All their starting XP spent on characteristics. Is this the intended expenditure?
There are no guideline in the beta book on how much XP should be spent in each are of the character.
How are your own characters compared to the pre-generated ones?
Note: All my players' characters opted to start with a blaster pistol and no armor. None have purchased a second specialization.