I really have come to believe its a learning curve thing, getting your god cards early is not always luck. Dump your hands on edge battles play stupid cards trash your hand ASAP to pull that luke if thats what you need. ALSO - god cards dont do much if you loose the edge.
Why Does SWLCG Feel One-Sided?
Magni said:
I really have come to believe its a learning curve thing, getting your god cards early is not always luck. Dump your hands on edge battles play stupid cards trash your hand ASAP to pull that luke if thats what you need. ALSO - god cards dont do much if you loose the edge.
True that.
So to go back to why it feels one-sided, even though it eventually isn't: it seems like playing LS and deck building for LS has a much steeper learning curve and possibly less margin for error. I don't think that is a good thing for the game. I still think that it's a very good game, but a discrepancy in the learning curve for the two sides is not really healthy for the game.
Jedi dont win very often, if ever, from my experiences. Rebel Alliance, on the other hand, win quite frequently.
Keggy said:
Jedi dont win very often, if ever, from my experiences. Rebel Alliance, on the other hand, win quite frequently.
Guess I know what deck I'm testing next.
Wait a second, I suspect you are not plaiyng right if you are telling us that the DS won on turn three, please correct me if I am wrong though. The rules state that a DS victory is only when the LS is decked or the Death Star clock reaches 12, are you counting three destroyed LS objectives as a DS victory?
freebird285 said:
Wait a second, I suspect you are not plaiyng right if you are telling us that the DS won on turn three, please correct me if I am wrong though. The rules state that a DS victory is only when the LS is decked or the Death Star clock reaches 12, are you counting three destroyed LS objectives as a DS victory?
In the future, it'd help if you quoted the post you're responding to, particularly since it's on another page. I spent a while wondering if I had said something that could have been interpreted as that.
Anyways, it's possible that if 4 objectives are destroyed over those three turns that the Dark Side can win on their third turn. That takes an exceptional draw though.
An exceptional draw probably including a superlaser or two, but technically doable. Or possibly a non-literal 3 turns, just meaning short games.
The turn three dark side win, very rare but it happened…
A turn one Devastator, Imperial Officer and Tarkin (with the objective that reduced costs of vehicles, Recon Mission and Tarkin's Death Star Objective - just discarded the rest of my hand.) Force merged the Officer. Go…
Light side playd Red 5, swung in. No Blocks dealt 4. Turn.
Death star dial now at 3. Turn two: Orbital Bombardment. Dropped a Backstabber in combat with a Tie Fighter deployed that turn, and swung. Payed 1 for Devastator. Dial at 4. Attacked with Devestator. Dial at 6. Payed 1 to move to 7. Attacked objective 3 with Tarkin. Dealt 2. End Turn.
Lightside played Luke. Attacked with Luke. Luke killed Tarkin. Turn.
Turn 3 - DS dial now at 9. No play for the turn. Attacked with everything at objective. Win.