With new upgrade cards like Push the Limit, and the introduction of the Boost action, you really have to think about how you're going to try and reduce your opponent's squad's effectiveness. How are you going to stop/deter him from Boosting?
One way to counter the Boost Action is to cover mulitple firing arcs, so that you can still get off a shot even if your opponent boosts. Running "Fel Back" (my most recent squad that I posted) with 6 ships will help in that regard. The ships are independent, so I don't need to fly them in formation, meaning I can cover multiple firing arcs in order to guarantee I have a shot on your boosting ship.
Another way to stop your opponent from using PtL or the Boost action is to take away their actions, through blocking. Fel Back has 4 level 1 pilots, as well as a 5 and a 6. At 99 points, this squad should excel at being able to block your opponent from taking actions. And if you can stop him from Boosting out of firing arcs, that means you have a better chance of getting good attacks on him, thus improving your effectiveness.
We all love to make these awesome squads that can use PtL and other fun abilities to great effectiveness. But have you considered how you're going to counter that when your opponent brings it?