Cluster Missiles and Discards (New Player, Old Question)

By meewarwoowoo, in X-Wing Rules Questions

I've just got the game and a couple of expansions and it was all going great until I bought Cluster Missiles for use with DV in a TIE Adv and fairly quickly rattled through the Rebels blasting away. This seemed like a massively unbalanced game because the missiles appeared to be infinate.

Which is to say that there was nothing on the cards thatsaid that they should be discard after firing. Reading messages on this forum and looking at some camera snaps of cards it does seem like the missiles now have the words "…and discard this card" on them.

So my questions are:

1) Are Missiles (cluster, photon torpedos etc) discarded after a single use?

2) Is is ever possible to fire missiles without a target lock and if it is is there any situation in which one would fire culster missiles once?

3) Were these cards ammended at some point? If so when?

Thanks in advance.

meewarwoowoo said:

I've just got the game and a couple of expansions and it was all going great until I bought Cluster Missiles for use with DV in a TIE Adv and fairly quickly rattled through the Rebels blasting away. This seemed like a massively unbalanced game because the missiles appeared to be infinate.

Which is to say that there was nothing on the cards thatsaid that they should be discard after firing. Reading messages on this forum and looking at some camera snaps of cards it does seem like the missiles now have the words "…and discard this card" on them.

So my questions are:

1) Are Missiles (cluster, photon torpedos etc) discarded after a single use?

2) Is is ever possible to fire missiles without a target lock and if it is is there any situation in which one would fire culster missiles once?

3) Were these cards ammended at some point? If so when?

Thanks in advance.

1) Yes they should be discarded after use

2) So far all Missiles ever printed require Target Lock to fire, and Cluster Missiles always "fired" twice

3) There was never any changes made to the missile cards as far as I know

Could you post copies of your missile cards that does not have "discard this card" printed on them?

Thanks for the speedy reply.

Strange story. We played the game out, fired the missile, there was tension in the house and we both read them and I posted this because we did not understand why they were not discarded. Then we looked on the card, and then in the book, and so I posted this.

Now we have calmed down it says it really clearly. Perhaps it was Vader's force having a strong influence on the weak minded :)

Thanks again. I#m off to bed cause I'm clearly very, very tired :)

Don't stress, I did exactly the same thing with Proton Torpedoes the first time I played.

Also, to answer the other part of your question. There is currently 1 way to fire missiles without a Target Lock. One of the new expansions (main release in Feb, but some are floating around, having been won at tournaments) has a Deadeye elite pilot talent (the medal icon) which allows the pilot to use Focus tokens instead of Target Locks.

Thanks God of Cheese, that makes me feel better. Interesting about the Deadeye talent too. I've not been spending much on talents so far.

Deadeye comes from the Battle of Yavin where Luke switches off the targeting computer and "uses the Force" to fire his Torpedos.

Gamewise, it still requires an action to place the Focus Token, but, you could probably then use a Target lock for the re-roll. I'm not exactly sure how much advantage it gives over all, but it's an interesting option.

jimtullis said:

Deadeye comes from the Battle of Yavin where Luke switches off the targeting computer and "uses the Force" to fire his Torpedos.

Gamewise, it still requires an action to place the Focus Token, but, you could probably then use a Target lock for the re-roll. I'm not exactly sure how much advantage it gives over all, but it's an interesting option.

It replaces any Attack [Target Lock] with Attack [Focus] for that player.

One advantage would be for Rookie Pilots. They move first (being PS 2). Measure and find that opponant is out of range (so you can't target lock). You know that they are going to move in such a way that they will end up in Range 1 the following turn, leaving no opportunity for a torpedo shot. It means you can focus and shoot this turn (as their move will bring them in range)

Unfortunately for Rookie Pilots they can't take Elite Pilot Talent upgrades. :(

Replace "rookie pilot" with "Green Sqaudron A-Wing" and the much wider variety of available ammunition and you got the right idea :P . Could also help out someone like Maarek steel a lil bit when facing wedge/vader etc, but so would vet instincts, and he's prob just better off with push the limit helping his attack hit harder and giving him more mileage later in the game, and just target locking a generic pilot that strays too close. A kill is a kill is a kill in this game espeically on the first exchange.