Marksmanship (3)
Action: When attacking this round, you may change one of your
results to a
result and all your other
results to
results.
would be interested in how you have used this skill and how highly you rate it. it seems better on rebel pilots due to their increased attacking power but the tie interceptor has 3 attack dice too so will Marksmanship see more play with wave2 ships like the interceptor?
i have seen Marksmanship used in a 6-ship Imperial build placed on 4 Black Squadron Pilots with devestating effect. Add Howlrunners reroll ability and you have some heavy firepower on a par with x-wing rookie pilots.