akenatum said:
First time posting on here…
I saw the talk about Y-wings being underpowered and after playing with them today (i've been demoing at the local shop in penrith australia) and been using X-wings, Ties, Tie interceptors and Tie advanced (I won 2 after I had 1 demo and brought some imps and entered a kessel run starting 5 minutes after my demo finished) and I have to say that the Y-wings seem pretty crazy with ion cannons in an asteroid feild.
As a bit of a background the games we have been playing and demoing have all been asteroid furballs and some of the people on their 3rd and 4th games playing off against each other and kinda learning some tactics for the game where trying them out…. and today a 2x Y-wing 2x X-wing fleet (one being biggs to draw fire) was rediculous they can hug the asteroids and reduce return fire quite well once they start ioning out the ties they can get in blinds and see it dead and you use the xwings to try and to get the numbers even early even if ti means exposing them a little.
as a side note the imperial flight was 3 tie's 2 interceptors 1 advanced with cluster missles.
played both with and against them, and seems like 2 in a 4 ship build will get you a lot of mileage with ion cannons…
a 3 ship 2 Y-wings and biggs build nearly over ran the same imp fleet (proton torp alphaing granted bit of luck) lost out in the end imo due to the lack of the second x-wing to draw shots and pump some more early kills.
Seems like if you are running Y-wings biggs is a must for an escort so you can toss out early damage and not get too shot up try to whittle numbers down to a point where you can ion away in blind spots….
It's deffinetly a ship designed to win against elite fleets and not the swarm strategy though.
you are of course absolutely right.
Elite imperial and rebel builds fear Y-Wings. I once managed to hit vater when he had a stress token. I then ionized him for 2 more turns and he flew off the table. I had a good laugh. I mean the Y-Wing is until the Firespray will arrive the only ship with a crowd control effect. But if you have more than 6 imp ships it's just too much to handle and it lacks the necessary firepower. Perhaps the ship is not that bad but in the Wave 1 Meta it's not worth it in my opinion. And i still think its overcosted by 1-2 points therefore!