Imperial 4 ship fleet.

By deviant-dj, in X-Wing

My first local kessel run event is in january. They have decided to keep it fair and ban wave 2 stuff.

this i the fleet im thinking of running, its a little ship light for an imperial fleet but so far im 10-1 with it!

Total Squad Points: 96
Pilot: "Backstabber"
Tie Fighter (16)
Upgrades:
No Upgrades Selected
Pilot: "Howlrunner"
Tie Fighter (18)
Upgrades:
Swarm Tactics (2)
Pilot: Darth Vader
Tie Advanced x1 (29)
Upgrades:
Swarm Tactics (2)Concussion Missiles (4)
Pilot: Tempest Squadron Pilot 1
Tie Advanced (21)
Upgrades:
Cluster Missiles (4)
The plan is the advances and ties pair off and go ship hunting. I use te missiles to nail any threats as soon as they're in range.
So anythin you vuys would o differently? Or anything glaring im missing?

This looks good to me. I was thinking somthing very similar for my IMP Squad.

Where are you from, deviant DJ? I am also hoping to go to one or two events in January in Houston.

I'm excited that they got delayed, since I have zero free weekends in December to do something like this.

Im in sunny sunny glasgow scotland. Im trying something different because it seems that im one of 3 imperial plays in a so far 16 man tourny

looks good for wave 1, though it pains me to see 4 unused points, especially in Imperial… 'Stabber could be upgraded to Mithel, which gives you another EPT to use, could get another swarm tactics to allow everyone to go at skill 9 if positioned right… but then you lose an attack die when outside the arc at range 2 and 3… I like this build a lot, and will probably do something like it (maybe dropping the tempest for an interceptor) when wave 2 comes out and I can stealth one of them to eat some points

id throw marksmanship on Backstabber. its an underrated upgrade on tie fighters. the guy that won my local kessel run event went 3-0 with two very one sided wins (boith against imperial opponnets i think) with marksmanship on 4 of his tie 6 tie fighters. its pretty unexpected. sure u have to burn an action to activate it but watch them enemy ships crumble in round one.

id throw marksmanship on Backstabber. its an underrated upgrade on tie fighters. the guy that won my local kessel run event went 3-0 with two very one sided wins (boith against imperial opponnets i think) with marksmanship on 4 of his tie 6 tie fighters. its pretty unexpected. sure u have to burn an action to activate it but watch them enemy ships crumble in round one.

Back stabber cant take pilot upgrades as far as i know! Once wave 2 can be used over he im gonna go for the tie interceptor list i put up earlier in the week.