3x YT-1300 + Y-wing

By TacticalBastrd, in X-Wing

Made this in the Squad builder the other day. What do you guys think? 3 ships with 360° fire ark? Might not be good. But will be a lot of fun!
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Falcon Corps
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100 points
Pilots
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Outer Rim Smuggler (37)
Upgrades: Determination (1), Concussion Missiles (4), Millenium Falcon (1), Shield Upgrade (4)
Outer Rim Smuggler (37)
Upgrades: Determination (1), Homing Missiles (5), Shield Upgrade (4)
Outer Rim Smuggler (36)
Upgrades: Determination (1), Concussion Missiles (4), Shield Upgrade (4)
Gold Squadron Pilot (24)
Upgrades: R5-D8 (3), Stealth Device (3)

Too bad it's 134 points. :)

stupid squad builder. And stupid me for not seeing that. How awsome would it have been tho?

you could just run Han and 2x Outer Rim Smugglers… that'd give you 3 YT-1300s to play with at 100 points even… might not be the MOST viable team but it would be fun! Or Lando with 2x ORS w/ Veteran Instincts…

Or for more unique insanity, run Han in the falcon with a gunner and Chewie as a veteran with a gunner for an even 100 points…

Also Outer Rim Smuggler does not have the Missiles Upgrade or Elite Pilot Talent only 2 Crew slots. Some bugs to be worked out with squad builder indeed.

would be alright if the YT-1300 was any good! i played a game tonight with a full decked out falcon and rebel fleet against a fully decked out slave 1 and imp fleet at 200pts. falcon got slammed by everything and did next to no damage at all whilst my slave one annihalated everything in its path. in my opinion, the Falcon is waaaaaay too over pointed for what it can do!

sock said:

would be alright if the YT-1300 was any good! i played a game tonight with a full decked out falcon and rebel fleet against a fully decked out slave 1 and imp fleet at 200pts. falcon got slammed by everything and did next to no damage at all whilst my slave one annihalated everything in its path. in my opinion, the Falcon is waaaaaay too over pointed for what it can do!

lol you wonder why it sucks when you have 200 points shooting at it…

Played a 100-pt game with Lando and 2 X-Wing vs an interceptor, advanced, and 4 ties. The falcon took a beating first round, but the 2nd round just totally was connected with the force as it destroyed the tie about to attack it. The imperial player really should have broken off, because the 360 firing arc is brutal. It just took out each and every ship as soon as they came up to attack.

Tips:

1: Keep the YT-1300 as the Falcon. The evade action is the equivalent of R2-D2 every time, because you will inevitably get hit.

2: The middle of the field is death. Too many firing arcs, not enough shots back.

3: Dont think about not including an escort of at least 2 ships. The A-Wing is going to be perfect, but for now I've found rookies to be the best investment.

4: Chewbacca and Luke/Gunner as crew. Chewie for the extra help, Luke/Gunner to make every shot count.

A couple of these comments gave me an interesting thought. Would it be possible to use a moderately expensive Falcon build as a distraction for other parts of your fleet. Specifically, I'm thinking about the function that Biggs plays in certian Rebel lists--drawing fire away from Wedge. I wonder if it would be possible to make the Falcon just dangerous enough so that if the opponent leaves it till last it will have time to shred him/her to pieces, but if they go for it first then Wedge will shred them to pieces instead. This list wouldn't need to spend as many points on making Wedge tougher (R2-D2, R2-F2, Shield Upgrade, Stealth Device, etc.) because those points would be going towards making the Falcon so great a threat that it (and not Wedge) should be your opponent's first target.

How about a list like the following?

Wedge w/Swarm Tactics - 31 points

Chewbacca w/Gunner and Falcon title card - 48 points

Rookie X-Wing Pilot - 21 points

Total - 100 points

Chewbacca gets 3 attack dice from mid to long range (and 4 up close). On turns when he can't get a hit, the Gunner lets him make a second attack (again at 3 or 4 attack dice). Plus, Chewie has a 360 degree firing arc, so no amount of fancy maneuvering is going to get an opponent out of his sights. But the real trap is if you opponent decides to focus his fire on Chewie. Chewie's passive ability won't let him take a critical hit. So your opponent is going to have to wear down all 13 hit point one at a time, and the Falcon title card should help Chewie to evade quite a few prospective hits. How many turns would it take a TIE swarm to get through those 13 hit points? And, more importantly, how much damage could Wedge and a Rookie Pilot do in that many turns?

red_2 said:

A couple of these comments gave me an interesting thought. Would it be possible to use a moderately expensive Falcon build as a distraction for other parts of your fleet. Specifically, I'm thinking about the function that Biggs plays in certian Rebel lists--drawing fire away from Wedge. I wonder if it would be possible to make the Falcon just dangerous enough so that if the opponent leaves it till last it will have time to shred him/her to pieces, but if they go for it first then Wedge will shred them to pieces instead. This list wouldn't need to spend as many points on making Wedge tougher (R2-D2, R2-F2, Shield Upgrade, Stealth Device, etc.) because those points would be going towards making the Falcon so great a threat that it (and not Wedge) should be your opponent's first target.

How about a list like the following?

Wedge w/Swarm Tactics - 31 points

Chewbacca w/Gunner and Falcon title card - 48 points

Rookie X-Wing Pilot - 21 points

Total - 100 points

Chewbacca gets 3 attack dice from mid to long range (and 4 up close). On turns when he can't get a hit, the Gunner lets him make a second attack (again at 3 or 4 attack dice). Plus, Chewie has a 360 degree firing arc, so no amount of fancy maneuvering is going to get an opponent out of his sights. But the real trap is if you opponent decides to focus his fire on Chewie. Chewie's passive ability won't let him take a critical hit. So your opponent is going to have to wear down all 13 hit point one at a time, and the Falcon title card should help Chewie to evade quite a few prospective hits. How many turns would it take a TIE swarm to get through those 13 hit points? And, more importantly, how much damage could Wedge and a Rookie Pilot do in that many turns?

I give Chewie 2, maybe 3 turns against a tie swarm. That may be enough to take out a few ties, but that's still 5-2 odds and that's not good news for Wedge and his protogee

sock said:

would be alright if the YT-1300 was any good! i played a game tonight with a full decked out falcon and rebel fleet against a fully decked out slave 1 and imp fleet at 200pts. falcon got slammed by everything and did next to no damage at all whilst my slave one annihalated everything in its path. in my opinion, the Falcon is waaaaaay too over pointed for what it can do!

…and some people are having the same trouble with the Slave 1…I think this is a very subjective opinion, but confirms my belief this game just stops functioning properly when you go over 100-pts, much less double it. You can't judge a ship based on one game, and particularly one played under unconventional circustances.

Fact based on your statement: The Millenium Falcon was extremely overwhelmed in a game that doubled the points and was either played on a customery 3X3 board with a ludicrous amount of ships, or played on an oversized board, thus changing the dynamic of the game entirely yet again.

Does the Falcon suck? I don't know yet, but this is not exactly the experimental conditions in which to judge it as such.

i like Lando with draw thier fire teamed with wedge and an r2f2 astromech. keep them close and give wedge +1 free action every turn and take away key damage from him as well. u have room for a cheap 3rd ship, possibly a rookie x-wing or A-wing.