Today I'm writing this review for the upcoming Millennium Falcon. I know some of us were lucky enough to win one this past weekend (myself included), and here's my thoughts on what is probably one of the most recognizable ships in history. I'll be going over everything new in this set based my experiences after playing a hand full of games with her. Everything from 60 points up to 150. So lets get this started.
First up is the model itself. Scale is spot on at 12.7 by 9.5. Very nice details such as the Quad guns and the dish (which even moves up and down). As far as the paint job goes, it is quite stunning, especially considering this is pre-painted mass produced piece. My only gripe is the engine strip is just plain grey plastic, gonna have to break out some blue paint at some point.
On to the maneuver dial. The YT 1300's able to execute all speed one and two maneuvers, 3 straight and bank, 4 straight and 3 and 4 K-Turns. Combined with the large base and this hunk of junk really can move around the battlefield. While being small enough to move through the required 1 range between obstacles, there isn't much room for error. All of the maneuvers combined with the 360 turret means you virtually never have to do a K-turn, and can move almost randomly and still get shots off. I don't think anyone will be disappointed in the maneuverability of the Falcon.
So there are 4 Pilots included. The one big difference here is that the single generic pilot has a stat reduction. Han and co. are all rocking a pretty decent 3/1/8/5, while the Outer Rim Smuggler is 2/1/6/4. All of the pilots have Focus, Target Lock and 2 Crew upgrades. The three named also have Elite Talent and Missile upgrades.
Han Solo clocks in at a whopping 46 points. But that's for a skill 9 pilot with a good amount of options and an interesting ability. While it's worded
a little funny, it's great for the times when the dice gods decide to look the other way. Is he worth roughly half of your fleet before upgrades? I'm not too sure just yet.
The owner of the Falcon before Han, Lando is just 2 points cheaper and 2 pilot skill less. His ability requires Green maneuvers, and gives a free action to another ally in Range 1. A very handy ability when combined with some of the other rebel pilots. For games over 100 points, Lando really shines, because of the synergy combos the Rebels can come up with.
Now onto my favorite of the Unique pilots, Chewbacca. Cost is still pricey at 42 and he is only skill 5, but he ignores Critical damage. Completely. Now granted the Falcon only has 1 Agility die, but with Hull and shields combined at 13 and the maneuverability Chewie can be quite a tank.
Lastly we have the outer Rim Smuggler. With the hit ti stats and upgrades, being Pilot Skill 1 and costing 27 points I don't think he'll make too many
appearances.
This expansion comes with a slew of upgrade cards. 14 total, the only previously released is Concussion missiles. You also get 2 copies each of the
Shield and Engine Upgrade cards.
Draw Their Fire is a cheap way to move a crit onto the upgraded ship. Great on Chewie since he ignores crits or Luke with R2 D2 to have his shields soak up the damage.
Elusiveness trades a stress token to force your opponent to re-roll an Attack die. While I can see some use for this, I prefer to not stress my ships if I
can avoid it.
Veteran Instincts increases your Pilot skill value by 2. For 1 point. Very handy in just about any list, and did I mention its only 1 flippin point?
Assault Missiles can be nasty against TIE Swarms. If Howlrunner is on the table, You'll most likely be putting a point of damage on most of your opponents ships. Do be careful as it can hit your own ships as well.
Chewbacca's Crew card ignores one damage card and gives you a shield back. Since it's one use only, best saved for that nasty Direct Hit or killing shot.
Luke Skywalker can certainly get cocky here folks. The one thing is an attack that doesn't hit is AFTER your opponent rolls agility. Plus his can change one focus die, and it can be against a different target. Combine with Han solo's Ability and Cluster missiles and you may get 2 attacks a turn.
Nein Nunb makes all straights Green. Good combined with Lando, but otherwise the point could be spent elsewhere as there really is no reason to see a stress token on the Falcon.
Weapons Engineer could be useful with Luke and Han as described above, or on his own as a single action giving two Target Locks on two ships saves you an action at a later time. Not sure if he's worth the 3 points though.
Engine upgrade is possibly one of my favorite cards. Boost is amazing. Especially on the Falcon. Expect lots of shenanigans with this card.
Shield Upgrade gives you an extra shield. For 4 points. Not too bad, but with the other upgrade cards I see it as the least usedl out of the three.
Lastly we have the Millennium Falcon Title card. Adds Evade to the action bar. My opinion is this is an auto include due to only having 1 Agility die
and it's cost of 1 point. So very helpful, just need to use it properly.
So there you have it folks. I have to say I am very pleased with this ship and I'm sure most of you will be too. It's not perfect, but she's got it where it counts…