dbmeboy said:
It's also much harder to find room to barrel roll without overlapping another ship or an obstacle. Still pretty good, but boards get crowded and cuts down on large ships' abilities to use such things.
Actually, that's not as true as you might think. Since the base is so large, and you can go from the Straight 1 on any part of one edge to any part of the other, there's a much larger potential area to barrel roll into in terms of forward/reverse movement.
Not to mention the fact that once those larger ships start hitting the board, the area isn't nearly as crowded as it used to be.
And yes, I think this makes Boba Fett's pilot ability even better than it already is. He can pull off some crazy maneuvering with this.
I do like the idea of combining Daredevil and Engine Upgrade, but that's 7 points compared to 2, it takes two upgrade slots to pull off, and it's not quite as flexible since you have no choice of where you end up at the end of a hard 1 turn compared to the options provided by barrel roll. I think the Daredevil/Engine Upgrade combo would go well on a Firespray that relied heavily on its secondary weapon (Krassis, more than likely), since the extra hard turn option lets you swing that frontal arc around faster