I am a new player to the game, but a veteran of miniatures games including other "boat style" games like Battlefleet Gothic and Uncharted Seas. After playing my 3rd game with my Imperial Fleet (2nd game at 100) I have to say "wow Barrel Roll is kind of rediculous." Granted I don't have a lot experience with this game in particular, but holy cow was it super unfair and unfun for my Rebel opponent. We each had 4 ships, and he maybe got to shoot with 2 of them twice, and any other time it was only with 1 ship a turn. He ended up conceding after I killed 2 of his ships without killing any of mine (though one did have only a single hull point left). Being able to shift from side to side, and then scoot forward or backward on top of it offer an insane amount of mobility. There were turns early on when I did it with 3 or more of my fleet, dodging out of almost every firing arc, or at the very least switching range bands to make myself safer. I then combined that with Vader giving a ship who could be targeted an extra action from squad leader, so I ended up with shennanigans like Barrel Roll taking me out of all arcs but one and scooting into range 3 with the move then Evade from squad leader.
I realise that X-wings have higher firepower than me, but when only one of them gets to shoot a turn it sort of takes away their advantage. I have to imagine that being on the other end of something like this must be very frustrating. Is this sort of manouvering commonplace?