Hi guys,
I have a bit of a problem in my current campaign in that I have one player that has made it exceptionally easy for me to bring their personal plot to the fore. This is fine but I am concious that the others have not and are perhaps not getting as much time as they should. So I thought I would ask for some advice on stuff for them. I'm sure you'll be able to help!
So the easy one is:
Scum: her son was taken by the Black Ships years before she became an acolyte, she fought against it and he only gave himself up when he realised that the Inquisition would torture her to find out where he was. So she has a whole protection of children/the innocent thing going on. I've also had her son turn up as a sanctioned psyker - but mind cleansed so he doesn't know her. My plan is to have him die but then for them to find out that a Radical Inquisitor has been cloning him so she will meet copies of him through the course of the campaign.
The harder ones are:
Feral World Guardsman from Dusk. Fought on Tranch so hates mutants and massively distrusts them. So far I have had a member of his old squad turn up as a mutant but I don't think he is going to give the NPC a chance to explain that he is a mutant through accident. Basically I want to challenge him with the fact that not all mutants are made by their own delibrate corruption. Also when they visit Dusk I plan to have members of his tribe/family under threat of mutation. Any other thoughts?
Tech Priest: became a tech priest after nearly getting caught by a Slanneshi cult. He was going along before he realised what it was. When he did he had himself chem gelded so he could be tempted again and is essentially doing his best to purge all emotion from him so he can't be weak again. I have tempted him already but he didn't go for it. I plan to tempt him with exciting new tech and then have someone point out that he has fallen - just in a different direction. Again this relies on him at some point actually giving emotional responses to things, if he doesn't I can tempt him till I'm blue in the face and nothing interesting will necessarily happen!
And Void Born Assassin: Took the strange onw from Radical's handbook can't remember what it is called but his ship got lost in the warp and that is where he was born. So grew up under constant threat of incursions etc. When the ship finally popped back out again the Inquisition purged it finding only a few of the crew worth saving. He is a bit paranoid about the things he saw so I am leaving them for now preferring to build the suspense but at some point a demon will know him. Also he has a younger sister that was saved as well. She is in the Schola Progenium but I am not sure how to use her yet. He is protective but I can see no reason at the moment for someone to go after her… I have also considered her becoming very puritanical under the teaching they get there and perhaps deciding that they didn't deserve to be saved or something.
Anyway any suggestions gratefully received!