I used Dark Charm on hero A to attack hero B. Hero B has the Command ability. Does the bonus from Command apply to the Dark Charm attack?
Dark Charm
McRae said:
I used Dark Charm on hero A to attack hero B. Hero B has the Command ability. Does the bonus from Command apply to the Dark Charm attack?
The answer to that hinges on whether or not Hero A is still considered a friendly figure. To the best of my knowledge, playing Dark Charm does not turn a Hero into an enemy figure. If that is the case, then Hero A still gets the command bonus from Hero B.
If I'm wrong, then not he wouldn't but I'm almost positive that I'm not.
I am guessing that the Command ability is that character giving orders to the other heroes or has some sort of inspiring presense, which help or encourage them in their actions. So if a hero is under a Dark Charm would he be listening to the orders or would he still be inspired by the ?
My intuition is that once Hero A is charmed he loses the benefit of Command for the attack against Hero B.
I don't see it as resonable that a Hero's abilities should make it easier for him to be attacked. (Not counting abilities similar to Taunt.)
My two coppers.
Doesitmatterwhaticallmyself said:
I am guessing that the Command ability is that character giving orders to the other heroes or has some sort of inspiring presense, which help or encourage them in their actions. So if a hero is under a Dark Charm would he be listening to the orders or would he still be inspired by the ?
My intuition is that once Hero A is charmed he loses the benefit of Command for the attack against Hero B.
I don't see it as resonable that a Hero's abilities should make it easier for him to be attacked. (Not counting abilities similar to Taunt.)
My two coppers.
The Dark Charmed hero is still a hero and is still friendly to other heroes. He benefits (if you want to call it that) from their Command etc. He does not benefit from a nearby Beastman's Command. Dark Charm does not change friendly and enemy status. It merely allows (forces) an attack on a friend.
Thematically remember it is a
Dark
Charm. You can just see the look on the heroes faces as one of them turns, anguish on his face, and all against his will strikes out. And the fiendish glee of the evil overlord as he watches one friend slay another, all the while knowing exactly what he is doing and hating it - and then the horror afterward knowing what he had done.
A normal charm would 'charm' the hero, so that he thinks he is on the other side, a
Dark
Charm just controls his actions but leaves his mind free to feel the full horror of what he is doing.... Bwahahahahaha!
Would you allow necromancied monsters get the bonuses from beastmen commands?
I wouldn't, but to each his own.
my 2 cents.
Neostrider said:
Would you allow necromancied monsters get the bonuses from beastmen commands?
I wouldn't, but to each his own.
my 2 cents.
Necro-ed mosters are a trickier business. Their situation is substantially different from a Dark Charmed hero.
A Necro-ed monster is not a "Monster that is temporarily under partial control of a Hero". It is instead a lump of dead flesh under
full
control (albeit still temporary, though when that control breaks the monster reverts to dead carcass, rather than to the OL's control) of the heroes. In contrast a Dark Charmed hero is merely under partial and temporary control of the OL and is still considered a hero in every way.
I wouldn't allow them to benefit from Beastmen Commanders either. I would allow them to benefit from Heroes Command. They are under full and sole control of the heroes and completely independent of the OL.
That is in stark contrast to a Dark Charmed hero who is under partial and temporary control of the OL and is still considered a hero in every way.
I would have to say that the rules are conspicuously silent on how necro-ed figures should be treated with respect to Command etc though. So my preferred solution is just that, a preferred solution.
I'd have to admit that other than the clear difference exhibited within the rules between the full control of a necro-ed figure and the partial control of a dark charmed figure, the rest is pretty much a thematic solution. The best I can say is that it fits with the limited rules clues we have.
As a follow up question:
I know the Overlord can play an Aim event card to modify his Dark Charm. Is the same true for Rage? I don't know why I've never thought of this before.
MasterBeastman said:
As a follow up question:
I know the Overlord can play an Aim event card to modify his Dark Charm. Is the same true for Rage? I don't know why I've never thought of this before.
No. Check the card texts to confirm, but IIRC Aim triggers on an attack (and can therefore be used by the OL as he is conducting an attack) but Rage triggers on a Monster Activation (which there is non of in a Dark Charm).
Got it, thanks.
As to the original point: I think Command will count towards the damage on the hero. Would you count Inner Fire or Prodigy? There's no difference; the damage in all those examples come from skill cards.
Logic does not apply in Descent.
As far as i remember Dark Charm states that the attack has the same benefits as any normal Attack from that Hero
(i only have the german game so if it is different in the englisch version i'm sorry)
We play it as a full normal attack with all bonuses added (command, inner fire, ...). Last friday i made Andira kill Tahlia with a well directed shot in the back using Staff of the Grave (we're in mid-copper). Seemed like the right thing to do.. it's a cursed weapon after all.
One of the heroes in my campaign recently got the Staff of the Grave. After seeing it in action this past weekend I'm trying to decide if I should Crushing Blow it right away or wait until I can Drak Charm that hero first before hitting it with CB.
I'd do the latter. It's nicer for them to use it and feel that they have a super weapon at copper level and love it and then CB it. The loss is more painful.
There is one (incredibly minor) problem: figures with Sweep cannot affect friendly figures, only enemy ones. If Dark Charmed heroes don't switch sides, would it be pointless to play Dark Charm on a hero holding the one Sweep weapon?
Come to think of it, the "Word of Vaal" Gold weapon in the original JitD also affects only "enemy" figures.
Thundercles said:
There is one (incredibly minor) problem: figures with Sweep cannot affect friendly figures, only enemy ones. If Dark Charmed heroes don't switch sides, would it be pointless to play Dark Charm on a hero holding the one Sweep weapon?
Come to think of it, the "Word of Vaal" Gold weapon in the original JitD also affects only "enemy" figures.
Oh yeah, I forgot about that wierd non-specific wording in the FAQ.
Q: Does Sweep affect friendly figures? When a figure has both Sweep and Reach, does it strike every creature in range or only those to which it has Line of Sight?
A:
Sweep affects only enemy figures, never friendly figures (unless Dark Charm is played, of course!)
. For the purposes of a Sweep attack, figures do not block line of sight – that is, a figure which is completely behind another figure (friendly or enemy) may still be affected by the Sweep attack. A figure that is completely obscured by rubble, a closed door, or some other effect that blocks line of sight would be immune to the Sweep attack, however.
Hi all,
I just posted this thread on BGG: http://www.boardgamegeek.com/thread/387303 It's about Dark Charm and Divine Retribution. From what has been said on this thread here on FFG's boards, I'd guess that death by a Dark Charm-ed hero does *not* trigger Divine Retribution since the attacker is not an enemy figure. Is that correct?
I would say a dark charmed hero is still friendly to all heroes, and an enemy to all monsters. Therefore, he gets the Command bonus from other heroes but not from Beastmen or Naga. His sweep attack will not hit anyone except his primary target. His Word of Vaal will not hit anyone. A breath or blast weapon WILL hit other heroes because those abilities don't care about friend or foe.
SkittlesAreYum said:
I would say a dark charmed hero is still friendly to all heroes, and an enemy to all monsters. Therefore, he gets the Command bonus from other heroes but not from Beastmen or Naga. His sweep attack will not hit anyone except his primary target. His Word of Vaal will not hit anyone. A breath or blast weapon WILL hit other heroes because those abilities don't care about friend or foe.
Yeah, it doesn't say anywhere that the "primary target" is the only one that gets hit by a Dark Charmed Sweep attack. Read the FAQ again.
As for Word of Vaal preventing Dark Charm, I can't really see why that would be, considering it's like a sweep attack with range 3. The Sweep FAQ answer means 1 of the two following things:
1. Dark Charmed heroes become enemies to other heroes and vice-versa during the Dark Charm attack
2. Dark Charmed heroes hit friendly figures as if they were enemy figures and avoid hitting enemy figures as if they were friendly figures during the Dark Charm attack.
#1 means Divine Retribution activates if the Dark Charmed hero gets the killing blow
#2 means Divine Retribution doesn't activate