Ok.
So 3 friends and I just completed the second JitD mission, the one with the Giants.
By the time they had gotten half way through, they were hittin on average for 10-12 damage per hit. Needless to say, some pretty fine equipment was to be had.
My question is, "are the spawn cards just delaying tactics?"
The reason I ask is that Beastmen, Skellies, and ESPECIALLY the spiders are nigh useless once the heroes are even moderately equiped. doing 2 damage when everyone has armor 4 ain't all that helpful
I was just spawning creatures to stand in the way.
"Just go throw yourselves on their swords boys. Hopefully your entrails will get all tangled up in their legs."
Is this right? Are the fodder monsters really just that?
Thanks in advance all.
Snort