My players has wisely spent their cash reward from the last adventure on mesh armour and carapace helmets. For the next adventure im planing to have them chased by a mob of several hundred angry young men armed with knives, staffs and knuckle irons. The problem is that with 4x2 ap and 2 to 3 in tb non of these weapons can hurt them. It feels wrong that they could just ignore several hundred men and calmly walk through them to get to the leader of the mob that is the target.
Are there any rules for finding gaps in armour or tearing it off?