Post your Kessel Run results here (especially if you won)

By El_Tonio, in X-Wing

So 2 events to report on. The first I used

Wedge with R2 and Expert Handling

Biggs with R2-F2

Horton with Ion Cannon, 2x Protons and R5

Only managed one win in the end so…..

day two I changed out

Biggs for Luke with Determination and gave one of the torps to Wedge. Ended up winning on top table and claimed the Falcon. The last table win was in no small part to the Firespray flying off the board though it wasabi the close up to then.

Next event is 13th Jan.

T

Played two tournaments in Chicago on Saturday, though I use the word "tournaments" lightly as only one other person showed up to the first one.

At the first tournament we skipped straight to the grand final match since it was just the two of us. I played the Imperial side and won by taking down his A-wings without losing a ship, and then he conceded after the Falcon's shields were gone in short order. The firespray build for the final is a beast at long range. I ended up fielding it perfectly, off on a flank and then swinging in at long range and pummeling away with the heavy laser cannons. Soontir is also commpletely awesome, and worth every one of his 27 points (even a shieldless fighter). Since I intend in playing Imperials over time I took the Slave I as my prize.

Tournament two was much better, and we had 8 players (two Imperials and six Rebels). I was playing Rebels for this one. When I started with the game I just bought one of everything, so that I can field models from both sides. I was worried that the game wouldn't be very popular in the area (despite how awesome it is) and wanted enough models myself to get other people to play it with me. So anyway, if you buy one of everything the most you can field with the Imperials is 92 points, and I wasn't about to field a 3 Tie 1 Advanced build at an 8 point deficit. Here is the 3 Rebel build I ended up going with:

Horton Salm

Proton Torpedo

Proton Torpedo

Wedge Antilles

Proton Torpedo

Droid (can't remember name offhand, but the one that can field facedown damage)

Luke Skywalker

Droid (can't remember name offhand, but the one that can action for 1 agility)

I went 2-0 and then lost the grand final match.

My two matches were against the two Imperial players (both good players) playing the exact same Imperial builds (and if I remember their list correctly):

Vader

Swarm Tactics

Howlrunner

Swarm Tactics

4x Academy Pilot

These 6 ship Imperial lists were terrifying, especially with an unforgiving 3 ship build. The key is deployment, and turn 1-2. My goals were to 1) Disrupt his formation flying as early as possible, hopefully turn 1, with my asteroid placement. 2) Position Luke (the most defensive in this build) in the most direct position. 3) Spread Wedge and Horton out to his opposite flanks. 4) Kill Howlrunner early.

Obviously no plan survives first contact, but with these goals in my head I managed to win both games. The first game I finished with his list gone, and Wedge and Horton still on the table. Despite the full victory, it was still anyones game in the mid-late turns, as one poor maneuver phase by me would be game over. The second game was even closer. We went the full 75 minutes and I won a modified victory with him having Vader and me having Wedge and Luke still on the table.

I played one of the other Rebel players in the final, and ended up playing the Imperial side again (he got to choose first because of victory points). He crushed me. I went with the same strategy, but he very smartly deployed close together with a refused flank (all the way against one edge). I made poor decisions with my deployment and turn 1. In turn 1 I forgot about the homing missile, and evaded instead of focused, and the Avenger Squadron Pilot took two damage immediately and then was dead soon after. From there it was an uphill battle. The large ships take a lot of getting used to for maneuver. I ended up getting the Slave stuck on an asteroid for three straight turns, and took damage all three times. Soontir was a champ again, but he couldn't do things by himself, and I conceded after he got that first hit and got rid of his stealth device.

Since he was a Rebel player, he took the Falcon, and seeing no need for a second Slave, I ended up with a Interceptor (if only I'd taken the Falcon in the first tourney; hindsight, you're a cruel mistress!).

Overall, I had a blast. This game is great and I look forward to more events and new models from Fantasy Flights!

Just finished the Kessel Run over here in Singapore. I've won first, and my sparring partner won second, which was like how we dreamed about. Since he only plays rebels, naturally he gets the Falcon, and I take the Slave I
my build:
8 TIE Swarm, 7 Academy TIEs, 1 Black sqd TIE + squad leader
so i setup in 2 square blocks on either side of the field. When it comes to asteroid placing, I always place my asteroids touching another asteroid, in such a way that it is treated as 1 big chunk and would leave me many open spaces.
1st match: rebels 3 ships (98pts)
Luke + R2F2 + expert handling
Wedge + R2D2
Dutch + ion C + torps
I was laughing when I saw this horrid list. Totally zero synergy whatsoever. Dutch will die first, then Wedge, then Luke. Asteroids were placed such that there was 2 vertical lines on either side, so the middle had a rather big empty space. my left group started from the middle, my right group on the right side. He opted to setup his 3 ships side by side on the extreme left. start of turn, i did hard 1 turns with the rightmost group and have it converge, while i broke my left square into 2 (left and right), left pair went through the asteroids at him while the right pair linked up with the right square to form 6 ships. He broke off Luke first into the middle, when wedge and dutch attempted to move in through the asteroids (or rather, the gaps).
my left most pair took a rather heavy torps-assisted attack but manage to survive, abeit with 1 hp left. in return, those 2 TIEs and a 3rd TIE (the leader TIE) managed to get all shields on dutch down. Leader TIE gave a evade on one of the TIE pairs btw. Wedge was ignored for now, and luke got shot at by 6 TIEs at range 2-2-3-3-3-3 but didn't take a single hit. next turn, the 6 TIEs setup a killzone for Luke, my 2 TIE pair did reverse and are now chasing down dutch at range 1. Wedge landed on an asteroid due to bad maneuvering, couldn't attack, took a hit. I tried getting Luke at range 1-1-2-2-2-2 this time, but he only took 1 hit. freaking insane. Dutch is down to 1 hp now. on the next round, the TIE pair finished up Dutch, I lost a TIE due to wedge, Luke makes a straight 4 run for it, and i had everybody else chase after Wedge. He died, one of my TIE's died, now i have 6 TIEs vs 1 Luke. With 15 min left, i did very very frantic maneuvers and managed to kill Luke on R2F2 at the right open space with 3 mins to spare.
match 2: imperials 7 ships (100)
Storm sqd TIEadv + Cluster missiles
5x academy TIEs
1 Obsidian TIE
I saw his list and determined that he should be rather inexperienced. we rolled a D6 to check for initiative, and I got it. I spread out the asteroids around this time, so maneuvering is intentionally made difficult. he setup his forces in one extended line across the board, while I did the 2 squares thing again on the middle and right side. I had the right square move forward, and the left square turn in to engage head on. he was struggling to get everybody towards me. we had an initial exchange, we took 1 damage each. next i setup a killzone with all my TIE's now forming a circle that faced inwards, and his TIEs flew in. I took out 2 TIEs. He tried to cluster missiles 1 random TIE with stress, saying that cluster missiles had 6 attack dice. I told him i have 6 evade dice too, i didn't even take a single hit. He then flew his TIE adv away from the whole mess, hoping I'd chase after it (he told me after the match), but I ignored it, and continued slaughtering his TIEs. The match ended in time out, but he only took out my leader TIE (he died very early in the game, but I honestly didnt feel anything from that loss, and instead it made my movements a lot more coordinated since all were at the same skill point. I had some collision while the leader TIE was still alive because the leader TIE moved last), only 2 other TIEs had 1 damage each, whilst i took out his Obsidian Tie and 4x academy TIEs, with the killzone setup method. at one point in time i had 5 TIEs all range 1 at one of his full hp TIE, but by some imba dice roll, his TIE came out with 1 hp. just wow. simply wow, his evade dice rolls were really crazy
3rd match: imperials 6 ships (100pts)
Vader (empty)
Howlrunner + squad leader
Night Beast
3x Academy TIEs
we agreed beforehand to go for a draw, so we would be in the top 4 for sure. I agreed, so this match was a bit like a training sim. Instead of actual damage, we used the tracking tokens. he said he wanted to try out squad maneuvers, so he setup his 5 ships together at the extreme left in a squarish box, and vader by himself. I did the same thing as match 2, and setup a killzone for vader. 4 ships range 1, 3 ships range 2, instant death for Vader with evade and focus. Next round, vader does forward 5, i reversed/gave chase, he took 2 snipe shots from range 3. i then chased again, and he died a 2nd time. He had enough of this and was done playing around with his 5 ship army, so he decided to go for a "clash", with vader retreating towards his army. I broke off 5 TIEs (one was leader TIE) to meet his army head on, and 3 other TIEs to chase Vader again. giant clusterfark in the middle of the asteroids, we took some solid hits, but nobody died. i broke off 2 TIEs to chase his Night Beast, and the rest of my 6 TIEs managed to setup another killzone (this time 3 range 1, 2 range 2), and vader died a third time. at the end of this whole "exercise", i killed vader thrice, took out an academy TIE and night beast, while all of my TIEs sustained 1 to 2 hits, but all survived. As agreed, we swept off the tracking tokens, and the game was a TIE since none of us did any real hits. He gave me a compliment, saying he was very impressed with my swarm, especially after having immediately defeated another 8 TIE swarm build (4 academy 4 obsidian) (apparently he took out all 4 obsidian TIEs while having all his ships alive at the end of the match), and how i could kill vader 3 times and strip him off his shields+1 hit on his 4th life
in the end I won first place due to scoring + total points i took out (the 98 points was counted as 100), my sparring partner won 2nd, and my draw opponent won 4th. 3rd place was a imperial player (Vader + cluster + squad leader, mauler mithel, backstabber, howlrunner, academy TIE?)
sparring partner:
Wedge + expert handling + R2D2
Dutch + ion C + 2 torps +R5
Biggs + R2F2
he told me how in his 3rd match, my 2nd opponent tried to copy my square, but after trying for a bank, he collided everything together until nobody except the front TIE had actions, and he didn't know how to get out of it, so he had a few more messy turns, and he could do nothing but get slaughtered by the 3 ship Rebels. Dutch also one-shotted a TIE with torps on the very first turn, and managed to torps someone else again later. at the end of the game, only Biggs died, and he wiped everything except for 2 TIEs, when the time was up.

Duraham said:

When it comes to asteroid placing, I always place my asteroids touching another asteroid, in such a way that it is treated as 1 big chunk and would leave me many open spaces.

So, reading through your battle reports, it doesn't sound like you actually did this in any of the games, however according to the tournament rules: An asteroid token cannot be placed within Range 1-2 of any edge of the play area or within Range 1 of another asteroid token.

Back from my second Kessel Run Event.
Friday i got the first place with the following setup.

4x Academy Pilots
1x Howlrunner -Swarm
1x Vader -Swarm

I won the Falcon.


Today i got the third place with the same squad and won an A-Wing and my girlfriend got the second Place and won the Falcon again with the following list:

1x Y-Wing Gold S. -Ion Cannon
2x Rookie Pilot
1x Wedge -R2-D2

facebook_2052953108_zps40f3c0f2.jpg

My bigger issue is that he disrespected everyone else at the store by not really playing the third round.

Tracking tokens and agreeing to a draw? He might as well have walked around and told everyone else "High, I'm here to screw you out of a prize". One of the two should have legitimately lost that game, allowing someone else a chance to move into the top 4 by playing well. The judge should have been paying more attention. Seem his integrity is only worth a $30 peice of plastic.

TnT said:

Q: how did Garven pass the free focus to Wedge? Wedge has his combat round befor Garven, so Garven would not be able to use his focus (and thus pass it to Wedge) until after Wedge had shot…

I would guess that Wedge used Swarm Tactics on Garvin, Garvin goes first and passes focus, then Wedge one shots something =)

I did the Kessel run with 3 y-wings and an X-Wing… "so the 12 parsecs" Not so impressive…

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Hi all, I won my local event! Got me a shinny new Falcon. I was going to play Luck, Horton and Wedge but soo many other players play that same list, or a list vary much like it, so at the last moment i switched to this list, Horton with Ion, 2 gold squads, and Wedge with R2-D2. Its an odd list but I played vs 2 lists that was the 1 y-wing and 2-3 x-wings, and beat them and one list that was 4 Academy Tie-Fighters, Howl and Darth Vader with 2 Swarm tactics, My first game I tabled my opponent with only losing a few shield tokens. The second game I was dealt a singe damage card to one of my ships and destroyed Vader and a Academy tie fighter with no losses on my end, had some shield damage both nothing major. The 3rd game I lost a Gold Y-wing and tabled my opponent. So This list worked much to my and other players surprise. Most players run a single Y-wing in there list it seems and no one really runs them without upgrades but it really worked.

2012-12-15_17-02-11_82.jpg

In the final game I played lightside and manage to take advantage of the asteroid placement to secure my victory.

2012-12-16_00-29-16_538.jpg

Check out my blog for more details if you want, http://wftlw.blogspot.com/2012/12/i-did-kessel-run-with-3-y-wings-and-x.html

Cheers,

Andrew Haught

We had a solid 8 player turn out for our tournament. Five Imperials and 3 Rebels. I went with:

Vader - Concussion Missiles and Swarm Tactics

Tempest Squad - Concussion Missiles

3x Obsidian Squad

The plan was to get an early high priority kill with Swarm Tactics + double Concussion Missiles and then try to grind out a win with tons of evades.

First match up was against an 8 TIE swarm and it worked fairly well. Got some damage onto Backstabber but didn't finish him off in the first volley like I'd wanted. Imperial mirror matches can always be long affairs, and this one was no different. We went to time and I'd managed to kill Backstabber and three of his Academy pilots without losing anyone, though both Vader and one of the Obsidian Squadron pilots had only a single hull left.

Second round I went up agains the tournament winner, a good friend of mine running a Rebel list consisting of Biggs with R2D2, two more X-Wings with generic pilots and a Y-Wing Yellow Squadron pilot and an Ion Cannon. Biggs with healing shields pretty much ruined my day and he was able to table me without losing a model. All I managed to do was two damage to Biggs while he fully repaired his shields twice over.

In the finals he took the Rebel side and tabled the Imperials. For several turns though everything just kept colliding with each other and not being able to shoot much of anything. Those large bases will take some getting used to.

Anyway, ended up getting the A-Wing, looking forward to building some Rebel lists with it.

I have been through this thread a few times, I did post a short report but can't find it, so sorry if it becomes a double post.

Had great fun at our event in Tauranga, NZ. We were not even sure if the event would go ahead until this week. Six turned up with three rebel and three imperial builds. My squad was Vader with swarm, Mauler with swarm, 3 academy and 3 obsidian. The first match was a mirror against Vader lots of academy and Howlrunner. I couldn't buy a hit early on and lost a couple of academies. After a while the die were kinder but only defensively, it looked like I was going to lose. I refocused my efforts on taking down mirror Vader and managed to grab a modified win.

My second match was against 4 X-wings, again despite some decent flying I could not buy a hit. I messed up with Mauler and he was isolated after manoeuvring around an asteroid and was taken out. In the end I took a modified loss by 4 squad points.

Due to time pressures we had ony 3 prelim matches each, the top 2 going to the final and the play-offs for the other prizes.

So the way things stood was that going into the last round there had been only one 5 point win which almost guaranteed that person was through. Three if us had the chance to make the final. I needed a 5 pointer to make it. I came up against 3 X-wings and 1 Y-wing. As the timer ran down I was looking at a very close modified win, but in the final round I managed to sneak Vader in behind Horton and took him down. This got me the 33 point difference needed for the 5 point win.

The final was very tight going down to the two 3 ability pilots. My interceptor was looking good but the A-wing got into range 1 and scored 3 hits. My interceptor was stressed and the die deserted my as I rolled 3 blanks on the defence die. The simultaneous firing was useless as I scored one hit but it was evaded. I lost the match but came away with Slave 1 which I actually enjoyed fielding.

This was my first tournament experience and I hope not my last. Great meeting new players and trying myself against other squads. The event was played in a great atmosphere. I really appreciate the time and efforts of my fellow players.

Vader with swarm, Mauler with swarm, 3 academy and 3 obsidi w wow that seems to be more then 100 points your playing with perhaps a mistake in what you said?

Oops, thanks for spotting the error. 2 each of academy and obsidian for a total of 100 points and 6 ships. Got quite worried then but found my printed squad list from the event.

Just finished the Kessel Run event at Lightspeed Hobbies in Portage, IN. We had 7 players, with 4 Rebel and 3 Imperial squads. We played 3 rounds of Swiss, then cut to Top 4.

I went undefeated and took home the win. I elected to take the Firespray, since I play almost exclusively Imperial squads. Here's what I fielded:

  • Howlrunner - Swarm Tactics
  • Mauler Mithel - Swarm Tactics
  • Backstabber
  • Tempest Squadron Pilot
  • Academy Pilot x2

I took a cue from Doug's World Champion squad and integrated parts of it into TIE All-stars. It worked incredibly well. The Academy and Tempest pilots really gummed up the works while Howlrunner, Mauler, and Backstabber took the enemy apart.

Had a great time with a good bunch of fellas. Wish I lived closer to Lightspeed Hobbies; I'd be a regular for sure.

I attended two Kessel Run events thi weekend, along with a few of my friends.

I came in 4th with a record of 2-0 winning an A-Wing then I came in first with a record of 3-0 winning the falcon.

I ran the same list at both events:

Luke: r2d2 and expert handeling

Wedge: r2, marksmanship, and proton

Biggs: r2f2

At my first event I faced 3 Imperial players:

Won against: Vader, Backstabber, Mithel, and 2 black squad pilots

Loss against: the sinister six (all six named ties)

Won against: Vader, Backstabber, Mithel, Howlerunner, Academy pilot

At my second event I faced 3 Rebel players:

Won against: Dutch with the target lock droid, ion, and 2 proton, 2 Gold squad (all with ion and 2 proton)

Won against: Wedge with swarm, Garven, and 2 rookie

Won against: Garven, Biggs with r2f2, and 2 red squad

At both venues the imps lost the finals it almost seems that the pregenerated lists are very slanted toward the Rebels.

All in all a good time. <y buddies and I over the weekend together won 2 Slave 1, 2 A-wing, and 1 Millenium Falcon.

We had twelve people at our event and I went 4-0 to win. I faced two Imperial 5 ship fleets, a Wedge/Garven/Rookiex2 build, and the final Falcon/Slave 1 battle.

I was playing:

Luke w/R2 Unit & Swarm Tactics

Rookie Pilot x2

Gold Squadron w/ion cannon & proton torp

3 tourneys in two days…

big shout out to GALACTICE FORCE, THE WANDERING DRAGON SHOPPE, and UNIQUE GIFTS & GAMES.

Kessel Run Prizes

i could really use two more firesprays… :P

peteparkerh said:

We had twelve people at our event and I went 4-0 to win. I faced two Imperial 5 ship fleets, a Wedge/Garven/Rookiex2 build, and the final Falcon/Slave 1 battle.

I was playing:

Luke w/R2 Unit & Swarm Tactics

Rookie Pilot x2

Gold Squadron w/ion cannon & proton torp

peteparkerh said:

We had twelve people at our event and I went 4-0 to win. I faced two Imperial 5 ship fleets, a Wedge/Garven/Rookiex2 build, and the final Falcon/Slave 1 battle.

I was playing:

Luke w/R2 Unit & Swarm Tactics

Rookie Pilot x2

Gold Squadron w/ion cannon & proton torp

I made a mistake, one imperial fleet had 5 and the other had 6.

The other day at Dice Age Games they had there Kessel Run event. There was 14 people who showed up to play, and only 2 of the players played Imperial. With it being mostly heavy offense and very little defense, the games played out quickly. Here's my list:

Wedge - R2 Astromech, Determination, PT

Horton - R5 Astromech, PT, Ion Cannon

Rookie Pilot - R2-D2, PT ( The surprise champian of my list )

I was 3-0 with this list, then I played the Rebels with the Falcon and A-Wings for the top spot. The final battle was very lopsided due to some extreme rolls. My opponent Brian couldn't roll an evade, and it seemed like all I rolled was strikes. Would love to play him again and see how things go. It was a great event, and everyone there was very nice and fun to play against.

It would be pretty good if FFG did this before every ship expansion release

Had a great time at the event at Sci Fi City in Orlando. There were eight of us total. We played two preliminary rounds to determine a top four, with 1 and 2 playing for their pick of ships. There was definitely a learning curve with the new ships and new abilities; the larger bases led to all kind of collisions with the asteroids as the players came to grips with just how far they moved on a maneuver. In the end, it came down to a heavily-damaged Falcon vs. Baron Fel, and the Empire carried the day and claimed the Falcon as their prize. The store did a great job, as everyone who participated but didn't get a ship got a store gift card, and everyone stuck around to watch the final match. Can't wait to get a hold of these ships!

I took 3rd and got an Interceptor in S.A. ,Texas with Rebels squad consisting of:

Luke Skywalker (Swarm tactics)

Dutch (Ion Cannon)

2 Rookie Pilots

Then I took first in Corpus Christi, Texas and got the Falcon with the Imperials squad consisting of:

Darth Vader (Swarm Tactics, Concussion Missiles)

Tempest Squadron Pilot (Concussion Missiles)

Backstabber

2 Academy Pilots

I used Vaders Concussion Missiles and Tempest to finish off two Vaders and Wedge throughout my 3 games. I got very lucky on the rolls and managed to wipeout my oponents Vaders on turn 2. However, Wedge survived the first wave of attack but I managed to get him a couple of turns later. My opponents still put up a good fight but losing their characters early in the game and some lucky die rolls on my part gave me a slight edge. All in all I had a great time in both tournies and would like to say thank you to Gamers Den and Dragons Lair for letting me attend these events.

Gravis said:

Duraham said:

When it comes to asteroid placing, I always place my asteroids touching another asteroid, in such a way that it is treated as 1 big chunk and would leave me many open spaces.

So, reading through your battle reports, it doesn't sound like you actually did this in any of the games, however according to the tournament rules: An asteroid token cannot be placed within Range 1-2 of any edge of the play area or within Range 1 of another asteroid token.

due to my opponent placing his asteroids as well, there are bound to be gaps between the asteroids, some i intentionally left there in case i needed an escape route too. Anyway, the TO allowed the asteroids to touch, so we went with that.

as for the whole integrity thingy, i could iron out the whole long grandmother story about the circumstance behind me agreeing to it, but long story short, the only way i wouldn't get into top 2 placing was if i get totally wiped due to the amount of points i have racked up from the first two games (i was the only player who managed a complete wipe of the other side's forces, and in the event of a draw, my total destroyed points is higher than everybody else's already at that point), you wouldn't believe my story anyway, and you can go play and have fun with your integrity while i have fun with my physical product. sides, you'd really think i'd risk my chance of getting 1st if he was a random stranger when i could utterly destroy him, which i've proven on the table? agreeing to the deal was entirely in his favour actually, i gained nothing from it.

im sorry, if it's a for namesake and bragging rights, i'd play fairly, but when there's this kinda prize on the line, no. i had my integrity once, it wasn't fun.

Had a 5 person event today in ATF, seems as if everyone in the area was X-winged out after two days of local tournaments.

I ran a three ship rebel build in a field of 2 Imps and 3 Rebels

Wedge- R2F2, Swarm Tactics, and Protons

Dutch- Ion

Garven- R2D2, Protons

Round 1 was against an Imp squad of Vader (Swarm), Dark Curse, Backstabber, and 3x Academy Pilots

He deployed a little spread out across the board; I stacked up on the far side closest to Curse, an Academy, and Vader

I went for the low hanging fruit taking out an Academy with my Protons in round two, taking in effective return fire. My opponent suffered some asteroid issues wheeling his squadron to face mine. I took some spread out shield hits this round while dropping Vader to 2 health. His Vader drifted and his other ships moved in. Vader somehow lived, and I took some more damage, primarily to the Y-wing. Vader finally went down as his two remaining Academy Pilots struggled to flip back into the fight. One died in the subsequent round due to an asteroid and the other went down to Wedge and Garven. I zeroed in on Backstabber killing him in the final round and finally losing Dutch. I took the major win with 72pts left to his 16.

Overall the MVP had to be both R2 units. They did the intended job of making my X-Wings unattractive targets forcing the shots on the lower cost and less offensive Y-wing. Wedge also cleaned up hogging all the extra action from Red and Gold Leader.

Round 2 was against a Rebel squad of Wedge (Swarm), Garven, and 2x Rookie Pilots

He had initiative so I had an idea. Normally my Protons go for the low hanging fruit, typically Rookie/Academy Pilots. But since his Garven moves before my squad I put my sights on sending both into him for an early kill.

He deployed to the left side of the board (3 across Wedge behind), I deployed in the center. He moved up hard on the flank while I went single file across my board edge to meet him in the corner. 3rd round we made contact with him getting a little backed up banking his whole squad to try to get overlapping fields of fire (ships lined up even across cannot perform a squad wide bank without losing some actions). I broke my formation with Dutch driving hard across his formation for the board edge, Garven on a similar line but further back, and Wedge banking in.

The two Protons did their job killing his Garven. Dutch took shield damage and Wedge lost both of his. Wedge was close in on his squad so I took the risky move of K-turning in to drop behind him, Dutch pulled a 2 hard to start going North/South instead of East/West, and Garven became the sacrificial lamb getting close in with his remaining squad. I knew he's be going down but with my Wedge Range 1 on his (Focus/Locked) and Garven I figured his Wedge would bite it. Well Garven never got a shot, Wedge and a Rookie killed him in an annoying display of dice rolls. My own Wedge did a measly two damage to Wedge's shields despite being focused and locked on him. Dutch was forced to lock his Wedge down.

His Wedge drifted with mine following suit to stay on him, Dutch did another Hard 2, and his Rookie's flipped getting my ships at Range 3. Now my Wedge had another 4 dice Locked attack on his 2 HP Wedge. All I need is 3 hits and he can't possibly evade death. My first roll gives me one hit. My re-roll still only gives me one hit, which he evades. Dutch was again forced to Ion him, and my Wedge took a damage. At this point I thought the game was lost as I was going to have to waste yet another shot his Wedge. I had two choices, flip Wedge behind his Rookie's and into his Wedge or chance both Rookies shot on Wedge and give mine up. I chose to sacrifice Wedge hoping to keep Dutch up. My Dutch gunned down his Wedge and my own knocked out the shields of a Rookie. Wedge of course bit it.

One Y-wing against two X-wings, yuck. He was forced to flip and was unable to complete both. I kept going the other way and Ion'd the hurt X-wing that was able to flip. He drifted and I turned into his blind spot while his other moved away to flip the next turn. I Ion'd again. Sadly I was unable to keep him in range for my Ion but I didn't get shot. His other X-wing moved to pursue and I gunned down his damaged one. At this point I was up on points moving the wrong direction with a healthy X-Wing on my unshielded Y-wing. If I could get behind him it would be game as I locked him down, but I wasn't moving the right way. So I extended hoping to lose him in the asteroids. Time was called before he caught back up. I ended up with the modified win.

In the Final round I got the Rebels and set up moving down my edge of the board as my opponent’s screamed across to me. I had meant to unload my Homing Missile into his Avenger, but since I had initiative that wouldn't be easy. I turned into my opponent RD 2, boosting Green past his Avenger with Lando's free action the Pushing the Limit to acquire a Target Lock on Slave 1. Fel shot on the Green Squadron pilot but my focus token kept all damage off. Slave 1 was forced to fire on Arvel who took shield damage. Lando proceeded to re-roll into 3 damage on his Avenger, who evaded none and dies before firing. Between the Homing Missile and Arvel Slave 1 took 3 damage to the shield. Next round both A-wings banked hard after Slave 1 with Arvel getting in his direct path. Lando turned up the board looking for Fel. Fel took a shot at Green forcing me to get rid of both my focus and evade to only take a damage. Kath shot at nothing as he had rammed Arvel and wasn't able to finish his bank. Lando proceeded to one shot Fel with a Range 1 shot and the A-wings brought Slave 1 to 2 health. Next round it went down.

I took home the Falcon.

Duraham said:

Gravis said:

Duraham said:

When it comes to asteroid placing, I always place my asteroids touching another asteroid, in such a way that it is treated as 1 big chunk and would leave me many open spaces.

So, reading through your battle reports, it doesn't sound like you actually did this in any of the games, however according to the tournament rules: An asteroid token cannot be placed within Range 1-2 of any edge of the play area or within Range 1 of another asteroid token.

due to my opponent placing his asteroids as well, there are bound to be gaps between the asteroids, some i intentionally left there in case i needed an escape route too. Anyway, the TO allowed the asteroids to touch, so we went with that.

as for the whole integrity thingy, i could iron out the whole long grandmother story about the circumstance behind me agreeing to it, but long story short, the only way i wouldn't get into top 2 placing was if i get totally wiped due to the amount of points i have racked up from the first two games (i was the only player who managed a complete wipe of the other side's forces, and in the event of a draw, my total destroyed points is higher than everybody else's already at that point), you wouldn't believe my story anyway, and you can go play and have fun with your integrity while i have fun with my physical product. sides, you'd really think i'd risk my chance of getting 1st if he was a random stranger when i could utterly destroy him, which i've proven on the table? agreeing to the deal was entirely in his favour actually, i gained nothing from it.

im sorry, if it's a for namesake and bragging rights, i'd play fairly, but when there's this kinda prize on the line, no. i had my integrity once, it wasn't fun.

Unsportsmanlike Conduct
Players are expected to behave in a mature and considerate manner, and to play within the rules and not
abuse them. This prohibits intentionally stalling a game for time, abusing an infinite combo, inappropriate
behavior, treating an opponent with a lack of courtesy or respect, etc. Collusion among players to
manipulate scoring is expressly forbidden.
The TO, at his or her sole discretion, may remove
players from the tournament for unsportsmanlike conduct.

Your TO should rethink the way he runs events since he/she apparently wants to ignore clearly written rules. It's clear black and white that what you did to fix the third round is not permitted.

I honestly can not believe how disrespectful you are to your opponents in your battle reports.

it also looks like you changed your builds from match to match. you started with an eight tie swarm, went to a seven tie swarm, then finished with a six ship build.

if that's so, earning a total win for your matches is kinda suspect.

clumping your asteroids also isn't right.

then agreeing to a draw with your sparring partner also breaks the tournament rules.

as a fellow practioner of the arts, i'm not going to execute a hapkido move on my opponent in a taekwondo tournament to get a win.