Inspired by several sources I would like to bring out an idea I had for a kind of antagonist for Dark Heresy, although it orginated in the service of a Black Crusade game. Any comments and suggestions are welcome as this is kind of a first draft of the idea.
Flesh Puppets
WS: 30
BS: -
S: 30
T: 30
Ag: 30
Int: 10 (or controllers)
WP: 10 (or controllers)
Per: 30
Fel: -
Talents: Ambidexterous, Chem Geld, Frenzy (constant state)
Traits: Fear (2), Natural Weapons, Multiple Arms, Unnatural Strength (´2), Unnatural Toughness (2), Undying, Regeneration, Flesh Puppet*, Bladed Hands**,
*Flesh Puppet: This creature’s body is the puppet of another’s will. All attempts to control of influence the creature is made against the WP of the controller and it is the controller, not the Flesh Puppet, which is actually influenced if successful, thanks to the psy-link between puppet and puppeeter. Any relevant traits or talents, such as from Beyond or Daemonic naturally if they belong to the controller.
**Bladed Hands: Due to the fact that the Flesh Puppets hands are turned into vicious talons and bone blades they have great difficulty to conduct any manuell operations that require hands, such as using weapons or cogniators. -30 to all such attempts. It also removes the Primitive Quality from the attacks and gives a Pen 3 to any unarmed melee attack.
Creation: Flesh Puppets are created through the infusion of Warp energy into an advanced organism, like humans, either living or before any major decay of the body has taken place. They are controlled either by a Chaos tainted psyker of some sort, or inhabited by lesser Warp creatures. This is done as a plot device at the GM’s discretion. A good rule could be that Psy-rating * 5 for the numer of Flesh Puppets that a psyker can controll.
Wounds: 12
Movement: 2/4/6/12
Claws, Spikes and Blades: 1d10 Pen 3
For visuals, think Necromorphs (start the clip at about 06:00 to get what I have in mind if Necromorph don’t say you anything
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