From the books description.
• Fast character creation to get you into the game quickly, including a lifetime of possibilities with an expanded origin path system.
Sounds similar to Dark Heresy, making me believe you won't be "more powerful" as that does not usually equate "fast" character generation. Probably a few quick add ins to give you a more varied character, such as add +5 ot characteristic of choice, add these bonus skills and so forth.
Though the expanded origin path system has me psyked. Any chance of a preview of this ROss?
• Dynamic rules for all eventualities that let you handle everything from social interaction to deadly fast-paced combat, starships and psychic powers to a system of profit and influence.
Combat should be same as Dark Heresy, no not a selling point for me as I already have those rules, same goes for Psychic powers, though navigator and astropath powers will be new. Social interaction, starships, profit/influence rulse, look forward ot them.
• Comprehensive background on Rogue Traders, written by Warhammer 40,000 novelist and GW Design Studio member Andy Hoare.
Cool, always love fluff and background.
• Build your own starship or begin play with one of the six pre-generated vessels.
Boring. To me at least.
Maybe I'm in the minority though. I know I'm the only person in my circle of 40k gamer friends that has any interest in Battlefleet Gothic, or starships in RT. Heck, I'm also the only fan of pirates or the Age of Sail in the group, for that matter, dooming all my pirate RPGs to never-played, coffee table status. Regardless, I can't wait to see the RT starship section. I'm curious to know what classes of ships will be available, and what sort of historical parrallel they'll be using in the game. I'm hoping for more than just Battleship, Cruiser, and Escort options, but instead a range ship classes somewhat inline with what Warhammer Historical did with their upcoming Trafalgar game. I want everything from a 1st Rate Ship-of-the-Line to the 40k equivalent of a Xebec! But I suppose I don't really expected them to go into that much detail... maybe in a supplement.
Anyway, I always like rules for customizing things, and so the combination of that with my starship love has me really eager to see the ship construction rules too. What that also indicates to me is that starships will indeed be an important aspect of the game. I'm wondering how they'll handle starship combat. What do you guys think, will it be more on the narrative side of things, or a RP-ified version of BFG? I'm also curious to see how they handle fleets of starships, and combat between said fleets.
I miss the old gear-heading, though.
Excuse me while I go and lie down somewhere until the feeling passes....