Justin Alexander said:
For example, there's Call Down the Storm: A spell that takes up a hand, must be cast during the Movement Phase, and adds +2 to any Combat check that takes place in your neighborhood until the end of the phase.
If your interpretation of the rules were correct, this would be a spell designed to be used during combat (hence the hand requirement) which cannot affect that combat.
No conflict at all with this one. The Phase lasts until all investigators are done with their movement. It's your movement that is over when you enter combat. Two completely different things
Justin Alexander said:
This is something you and Julia seem to do a lot when answering rules questions. It's a bad habit. You should try to break it.
And this is something you should apologize for. If you look at my answers, I cite almost every time the source of what I'm saying. Rules with pages, threads with official answers, or general forum consensum. And please, Tibs was asked by FFG to work on the FAQ project, and his knowledge of the game is considered almost unmatched in the gaming community. Not to mention that most of us will probably follow his logic instead of some rulebook written in haste (look at what happened to the ES rulebook before saying anything about the quality of the rulebooks, thanks)
So, if you're pleased to participate in rules debates, you are certainly welcome. But please avoid personal comments about myself or Tibs. If you are so much better than us in answering rules question, please, be my guest, spend almost your free time here answering ALL the questions while I and Tibs will do something different with our free time.