Blackbird Variant Rules Card

By EStick, in Battlestar Galactica

SPOILER ALERT: Season 2 spoilers in file.

Woelf from the BGG forums made up some nice rules for a Blackbird variant. I've tweaked them slightly and put them on a nice card which -should- print out at a readable size (something like 5 x 3). Let me put in the disclaimer that this adds additional rules to the game that I'm sure not everyone will like. If you have constructive criticism, please offer it, but if you just hate it, there's no need to be descriptive.

http://uploading.com/files/Y6H5M48Y/Blackbird Variant Card.jpg.html

Pretty sweet. My only complaint is that is waay too much text to be a viable card and maybe too many benefits with the only negative being the discarding of 3 skill cards. Maybe just remove the whole section about when the fleet jumps you can stay out, as there is enough new rules for it, that including it seems over the top anyways. Here is my take on the text, real cleaned up and assuming I can find a viable miniature:

~

The Blackbird

Once per game, a player may discard 3 Repair skill cards to add the Blackbird to the "Viper and Raptor Reserves" space.

-If Laura Roslin is the President and not in the Brig when the Blackbird is built, increase Morale by 1.

-May be launched with a pilot instead of a Viper using the Hangar Deck location.

-The Blackbird cannot attack or be attacked by Raiders.

-The Blackbird gains +2 to die rolls against Heavy Raiders and Basestars.

At the end of a turn in which the Blackbird activated, if a Raider is in the same space, roll a die. On a 1 or 2 destroy the Blackbird.

~

I'm trying to think of another board game that has a ship miniature that looks similar enough and is of close scale.

One other cool thing, is I just rewatched this episode tonight!

Good points.

It's not meant to be a card one would draw from any deck - rather a variant card that could be kept on the side when one was playing with this variant set of rules. The rules themselves come from someone else mostly, I just put them somewhere pretty, but I'll think about the points you made.

It definitely makes the game easier for the humans - so it disrupts balance, no question. I was sort of thinking of it as an equivalent to the Guardians cards in Arkham Horror - something that stays next to the board and alters the game.