Am I Dreaming? (New FAQ available)

By Thomas Cartwright, in Arkham Horror Second Edition

My first instinct was to look through it for hotly debated topics so as to find out who told whom so, but then I realized that this thing is 43 pages long, so I'm just going to assume I was right about everything until forced to confront evidence to the contrary sonreir

This was a surprise to me and Brian. Well, good! The thing's finally done eh?

Welcome back, Avi!

I believe I had a dream where a new Arkham Horror FAQ was released. Then my wife woke me up and I went on line to discover that a new Arkham Horror FAQ was released. Then my wife woke me…

The Implant Suggestion [KH] Spell can be used in any location, street area, or Other World area, unless otherwise noted.
Well, monsters can't be in Other World spaces, so there's that? It then goes on to clarify that Summon Monster can't be used in an OW space.
Once the final battle begins, investigators can no longer receive clue tokens.
AWWW YEA IT'S CODIFIED NOW!

Also good!'t>
Kind of a shaky logic disallowing the Patrol wagon for the "forbidden five" locations, but makes it very clear (without explanation) that the wagon cannot be used to leave those locations either.
If an investigator must pay a Sanity cost to cast a spell but cannot even by spending all of his Sanity, he cannot cast the spell.
Also happy about this one.
WHAT?
Guess it's a good thing there's a new Shroud of Shadows…
Q: If an investigator successfully casts the Wrack spell
during the Movement Phase can he continue moving afterwards?
A: Yes.
This looks like trouble. The only time this spell can be cast is during combat, but combat ends your movement, so this should not be the case.
Whenever Charlie would normally draw a card from the Ally deck, he may instead choose any of the 11 starting Allies that have been returned to the box.
HUH?
I still think that Cultists should have remained in the cup for Abhoth/Tulzscha. They are Tulzscha's cultists, not Abhoth's.
Call Ancient One maxes out at 7 trophies! Ahaha, I was waiting to spring that on you guys!
Q: If Tsathoggua [DH] is the Ancient One, are you able to use the Falcon Point movement ability?
A: No, you cannot.
Hehehehe
Q: Can an investigator who is returning to Arkham after being Lost in Time and Space move to Devil Reef?
A: No, but as he is returning during the Upkeep Phase, he may return to Falcon Point and potentially move to Devil Reef during the Movement Phase of the same turn by using Falcon Point’s Boat Charter ability
Interesting, since it seems that Ursula Downs is not restricted from starting there.
Looks like the replacement for an accidentally devoured player that has been stalked by Quachil now takes over being stalked, right from that point. Sick!

The Professor said:

Welcome back, Avi!



Tibs said:

Whenever Charlie would normally draw a card from the Ally deck, he may instead choose any of the 11 starting Allies that have been returned to the box.
HUH?



What I believe they ean is as follows…you start the game with 11 Allies (out of however many you currently possess through all of the expansions). If Charlie gains an Ally, and the Terror Level is set at 3, he may (barring any other allies in play), take one from the remaining deck of Allies which now equals 8 (11 starting - 3 for the Terror Level) or from the 3 Allies which fled the town.

Hehehehe… so we're now even more confused about how that Kane ability than we were before!

The Professor said:

What I believe they ean is as follows…you start the game with 11 Allies (out of however many you currently possess through all of the expansions). If Charlie gains an Ally, and the Terror Level is set at 3, he may (barring any other allies in play), take one from the remaining deck of Allies which now equals 8 (11 starting - 3 for the Terror Level) or from the 3 Allies which fled the town.



I don't understand the confusion regarding Charlie Kane's ability. The phrasing in the Arkham Horror Wiki states the same as the FAQ, but is perhaps a little clearer:

"Charlie only has access to the 11 allies chosen for the game. Any of these allies that have been returned to the box may be obtained through the normal method of gaining allies (encounters, Ma's Boarding House, etc.)."

So you set aside 11 allies for the game. Any leftover allies will not be part of the game for any reason, so Charlie Kane can never gain any of these allies. (E.g. if Duke is not one of the 11 allies in a game, Charlie Kane may not gain Duke as an ally in that game.) However if any of the 11 allies in the game are returned to the box (for instance as a victim of The Southside Strangler), Charlie Kane may gain these as allies even after they have been returned to the box. All other investigators may only gain allies which have not been returned to the box.

Yay: If the Messenger can prevent being devoured by Nyarlathotep, Yog or Shub when you reach 0 Clues or Trophies, then the simple act of not having any more trophies does not qualify as a devourable offense. It ONLY happens when you have to pay and you can't.

The Professor said:

What I believe they ean is as follows…you start the game with 11 Allies (out of however many you currently possess through all of the expansions). If Charlie gains an Ally, and the Terror Level is set at 3, he may (barring any other allies in play), take one from the remaining deck of Allies which now equals 8 (11 starting - 3 for the Terror Level) or from the 3 Allies which fled the town.

You mean… for free? Clearly Charlie is allowed to gain those, from the original eleven, who were returned to the box (the others never entered play, problem solved, as it was often said), but he still has to pay the price / meet the requirements during encounters.

I'm afraid I'm not with you on this house-rule, Joe, I'm sorry!

for JGT7771: And don't forget this R'lyeh Other World Encounter card, in addition to the Messenger

Can the R’lyeh encounter that begins with "Great Cthulhu spares the faithful" be discarded to prevent you from being devoured when you reach 0 monster trophies when Shub-Niggurath [AH] attacks during the Final Battle?

A: Yes.

Q: Can the R’lyeh encounter that begins with "Great Cthulhu spares the faithful" be discarded to prevent you from being devoured when you reach 0 gate trophies when Yog-Sothoth [AH] attacks during the Final Battle?

A: Yes.

Q: Can the R’lyeh encounter that begins with "Great Cthulhu spares the faithful" be discarded to prevent you from being devoured when you reach 0 Clue tokens when Nyarlathotep [AH] attacks during the Final Battle?

A: Yes.

as for me, I've always allowed the player a check and only then, if failed, does the 'fill-in the blank GOO' devour the Investigator .

for Julia: I'm sorry ~ it's the way I interpreted the FAQ, not a house rule…it seems that Charlie shouldn't have access to all 33 (I think) Allies. How do you see it, my friend?

Joe/the Professor

Tibs said:

Q: If an investigator successfully casts the Wrack spell during the Movement Phase can he continue moving afterwards?

A: Yes.

This looks like trouble. The only time this spell can be cast is during combat, but combat ends your movement, so this should not be the case.
I barely see Wrack anymore, but this one does seem confusing. I always thought the point was to allow high Lore Investigators with lousy Speed (and thus usually low Sneak) a way to get out of nasty combat. Is Wrack now some kind of "flashback rewind", a special side effect of the magicks that sorta reverts the Investigator back to an INITIAL Evade Check, as if before combat happened?

The Professor said:

for Julia: I'm sorry ~ it's the way I interpreted the FAQ, not a house rule…it seems that Charlie shouldn't have access to all 33 (I think) Allies. How do you see it, my friend?

Joe, I've always played this way: 11 allies enter the game, the other 22 (23 if you have Oliver Grayson) never enter play. Among those entering play, you can have some being returned to the box. Charlie can recruit those returned to the box, not the ones never entered play. So I think we play the same, don't we? It seemed to me that you were suggesting than when the terror reaches 3, Charlie gains a free Ally. Sorry if I misread your post!

Never ever had such an intense life on this forum as today… ::laughter::

Julia,

we're on the same "sanity-reducing" page ~ my example of the Terror Level at 3 was merely used to place some of the Allies in the box…it by nno means implied that ol' Charlie gets an Ally. We're absolutely playing the same way.

Cheers,

Joe

Q: Tulzscha (Herald) makes all Cultists Elusive, while Glaaki (Ancient One) [DH] makes all of his Cultists Undead Stalkers. Since Stalker and Elusive appear to be contradictory effects, what happens?
A: Stalker makes them move to the investigator; Elusive means that they avoid combat when they get there.

Like Geeks and Booth Babes at Comic-Con! "Stalker makes them move to the Booth Babe; Elusive means they avoid social contact when they get there."

_____________________

Oh…oh, Tibs…maybe everyone will start hating "Call Ancient One" now… reir

_____________________

I'm pretty upset that Warding of the Yellow Sign will send a surge monster drawn against it back to the Cup, but a (non-surge-Gate) surge monster drawn against Kate just lands at an "alternate terminal". Obviously they know the language to use to explain the Warding phenomenon; why they didn't opt to use that language for Kate kinda baffles me. I mean, did ANYONE ever consider this switching-terminals action? Was this ever ANYONE'S random interpretation? Where did they come up with that?! apesta

I'm not sure I can abide by that. Kate gets dumped on enough without having to deal with "greased up" monsters.

jgt7771 said:

Yay: If the Messenger can prevent being devoured by Nyarlathotep, Yog or Shub when you reach 0 Clues or Trophies, then the simple act of not having any more trophies does not qualify as a devourable offense. It ONLY happens when you have to pay and you can't.




Long awaited to be sure. It feels like an early Cthulhumas present.

Wow, I return to the forums and I see this. About time!