To add an element of risk to the game, I have developed some simple Ace Pilot rules.
To become an Ace you need to shoot down 5 planes. You take a 3x5 card and record the name of your pilot and keep track from game to game how many kills he/she achieves.
Once a pilot is an ace, the benefit is that all shots are done at the +1. +1 shots are still only +1 and zeros are still misses.
In addition, Aces unjam guns in one less turn. Aces also are able to achieve tailing status from a further distance. Take the ruler and touch it to the front of the card/base of the tailing plane. If the ruler simply touches the other card/base and passes through the rear side, then the ace is successfully tailing.
This gives an incentive for a pilot to survive a dogfight rather than both sides simply fighting until all planes are down.
Shooting down an ace - When any pilot is shot down, you must determine what side of the lines the plane goes down. For a simple game, we use the center of the table as the line. If the plane goes down on the enemy's side of the table, the pilot is lost due to either capture or death. If the plane goes down on the friendly side of the table then there is a 50% chance the pilot lived. Either flip a coin or flip a pilot marker to determine if the pilot lives. If he/she lives, then they return for the next battle in a new plane.
We have experimented with limiting the ace status to pilot and plane type. Due to the unique qualities of each plane, a pilot needs to reestablish themselves as an ace if they change the kind of plane they are flying.
I've introduced this concept of aces and pilots to some games stores with player group. They have found it has added a new level to regular customers/players who now have a personal interest in keeping their pilot alive. Children who play also enjoy knowing that the person lived even though the plane died.
This introduces a new factor about trusting your wingman. You never know if your wingman is going to lose his nerve and bolt for the border to save himself.
You will find out who your true friends are.
Richard Bilss