So, for the Tulsa, OK event that myself and some of the other MO crew went to, I threw together a fun melee deck that used some cards that I've never played with before, and I thought it might be good to generate a little more post Worlds discussion here.
First and foremost was Core Set Varys. Aside from him completely screwing me over in the finals game the year I made the final table at Worlds (wasn't that the Silver Fox that screwed me with it and then wound up winning?) I've not seen anyone actually play him in a game. But I managed to get him out in the first turn two different games, and bit the bullet to use him on the first plot in one of them. Boy howdy, does he make a game fun. The sheer craziness that ensues as you trade plots with one player after another (or possibly the same one over and over) is fantastic. The deal making capabilities when you're using someone else's Summoning Season or what not is a blast. The majority of my plot deck happened to be passive abilities that would be just as solid for me if someone else revealed them as when I did, so I didn't even feel penalized there. I am, however, thinking of tailoring a plot deck with the intention of giving it away to someone else every round. Any suggestions on what that plot deck should use?
Snowed Under doesn't really combine well with Varys as you're giving the choice on what to return away to someone else, but boy does it change the challenge phase for a round of melee. Since it's a plot effect, it can hit darn near anything, and with control locations like Toll Gate and Pentoshi Manor dictating the flow of characters in challenges, people can be pretty wary of making challenges and getting stuck with one of their renown guys knelt and thus returned to hand. I wasn't playing the deck as a kneel heavy deck with Queen's Guard, but I'm thinking that if I was, this plot would be totally brutal in melee. A particularly solid use would possibly be using You Killed the Wrong Dwarf in Dominance with Queen's Guards on the table in order to kneel out characters at the last moment before Standing so that shenanigans like Vengeful and Vigilant aren't going to stand those characters up at the last moment.
I wasn't ever able to draw a Field Spikes to use in either game, but the potential there with Pentoshi Manor if anyone ever takes the STR reduction from the Manor is pretty solid. I'd say that once a Field Spikes is on the table, it almost ensures that an opponent will never choose to keep their attacker in a challenge, which is a pretty useful thing.
Is anyone else out there experimenting with some things in Melee that they haven't before?