Female player and what to do?

By computertrucker, in Deathwatch Gamemasters

For a game based on combat. I love the ROLEPLAYING aspects just as much.

I should hope so. I think it would be a boring suck-fest if not. Well done.

The problem is rather this: what do you do with players who have never read a Space Marine novel and whose roleplay ablities are essentially limited to murderhoboing?

Alex

For a game based on combat. I love the ROLEPLAYING aspects just as much.

I should hope so. I think it would be a boring suck-fest if not. Well done.

The problem is rather this: what do you do with players who have never read a Space Marine novel and whose roleplay ablities are essentially limited to murderhoboing?

Alex

The same thing I did with the 3 40k Newbs in my game, send them a link to the wiki and tell them to get to reading.

The information is readily available and is just the click of a button away. The people in my game are all adults and not fourteen year olds, so they can appreciate the level of roleplaying necessary for the game. The newbs especially have been very good at - for example - bringing something to me first and saying, "Would a Space Wolf necessarily say this or do this?" And then I give them general advice based on their questions.

ie: A Space Wolf would probably say "Allfather" instead of "Emperor" etc. etc.

I guess the bottom line is that I wouldn't allow people who aren't willing to roleplay into my game. It is no fun for me nor the members of the team who actually want a good roleplaying experience.

If she's an inquisitor she would be able to get a slightly weaker set of power armor, which would help increase her survivability in combat. You should also consider allowing her to have psychic powers as well, as that can make her more useful in combat, if she wants to be a buffing type of psyker or a combat-based one then that can be immensely helpful to your team. I'd also suggest having her stick to ranged weapons, as she would be able to get her hands on some pretty good ones and won't have to worry about having unnatural strength to boost her damage if she was in close combat more often.

She is not an inquisitor. She is an arbitrator who has been taken under the wing of an inquisitor.

Actually in the last mission she was given command over 2 ten man squads of arbites.. 2 small hordes pretty much. I came up with some rules on horde on horde combat because I didn't like the ones presented. Then I gave her access to different commands she could issue as a free action to her squad. Also her squad had the look out sir rule to take hits for her if she was hit.

So far she is loving her character.

Anyone else think about Pseudo-Astartes like Kor Phareon of the Word Bearers, Luther of the Dark Angels, or Leman Russ's older allies when the Emperor found him? Not that it is a relavant now, but I was reading the thread again and it reminded me of another thread where it was pointed out that the Pseudo-Astartes process might not require that the person be male. Of course, she would still be weaker. It would breach much of the gap though.

... ehh, I dunno. Personally, if someone is really dead-set on maintaining the gap set by FFG rather than, say, at least giving everyone equally powerful arms and armour, as is done in GW's fluff and rules, then I'd recommend against such "half way" compromises.

Certainly this would not be your intention, but if you introduce such measures specifically and exclusively for female characters, there might be a risk to trigger that lingering thought that "girls can't be that badass" regardless of how much genetic engineering and high-tech mumbo-jumbo you throw at them, which could negatively impact enjoyment of the game. Limiting such genetic enhancements to the Astartes and thus maintaining a consistent level of effects at least gives you a somewhat more solid and, more importantly, more obvious background justification for the gap.

If you want to uphold FFG's gap between Marines and Humans, then I think a better solution would be to either try and get everyone to play Astartes, or embrace the gap and hope that the player of the female character isn't too concerned with combat prowess, but prefers to appear useful in other aspects of the game. Ironically, the somewhat clumsy way that the different games can be mixed would allow that character to wield a great many more Skills and Talents, thus having the potential to make up for lack of combat power with helpful knowledge or interaction abilities.

Edited by Lynata

So I said before when I had time I would talk a bit about the last mission. So here goes!

Part 1 Planet Fall

Upon reaching the surface of the planet our Arbitrator Proctor and her entourage was greeted by the 5 ruling noble lords of the world. Which she could tell not all of them were happy she was there, however she was invited to attend the next parliamentary meeting to be briefed on the situation of planetary security.

Afterwards she was briefed by the arbite forces that were garrisoned, and began viewing all the footage that was available of the attack.. The attack took place during a public ceremony that was being held to commend the first recruits for arbite training that were native to the planet. During the attack 3 arbites were killed, as well as the current Procter who was the ranking Arbite. And 7 of the 10 recruits. Since the initial attack 8 more arbites have been targeted and killed in smaller attacks throughout the capital city.

After the attack at the ceremony. The parliamentary council of lords issued an order to immediately cancel the training of the new remaining recruits. Without the command authority of having a high ranking arbite or imperial presence, and due to tense situation. The imperial arbiters surrendered to the commands. And at that point sent word to the crusade forces of the situation.

The day after her arrival, and after a full briefing from the arbites now under her command. Our Arbite player ordered 2 ten man squads into full riot armor and weapons and proceeded to her parliment invitation to meet with the noble lords. Our marine players were tagging along with theirn alternate characters, one playing an imperial telepath, the other playing 2 gun servitors.

Weapons by planetary law were not allowed within the capital capital building, and they were stopped by PDF as they approached, which she pushed aside and entered fully armed. At which point she strode to the center of the chamber, introduced herself and informed the council that training and recruiting would re commence immediately, and that those responsible for the attack would be brought to imperial justice...there was a lot of great ROLEPLAYING and tense moments when this happened.

Afterwards the investigation began.

More to come

Edited by computertrucker