My Haarlock campaign - comments?
To start I think that this looks really, really cool. The only thing that I would question would be to bring in the Jericho Reach into the game. I personally would probably keep the game in the Calixis Sector and Koronus, with maybe some off-shot into the unchartered Halo Stars. The reason is that I kind of dislike the idea of having the Warp Gate working so long before it was found by the Imperials to start the Jericho Reach Crusade, but I know that it could of course just be me.
I like it, though I would agree a bit with Gurkhal. One of the themes I like to promote in DH is that regardless of how End of the World the events get it is only a tiny fraction of the Imperium that sees/feels the initial effects. Haarlock is epicly well travelled and knows many secrets, however he knows but a tiny fraction of the whole. If you keep it to one sector then but make it clear that it could bring down EVERYTHING I think it has more impact. Think of all the billions of sectors where something like this could be happening and everything could be ended on the far side of the galaxy and you might never even know it till it kills you.
beardonaut said:
Sounds very well though-out, but maybe it is a little too big for my liking. Even though I can understand the fascination for huge epic story lines, sometimes less is more. At least that is my experience after 20 years of GMing. I also tried to press too much into the Haarlock Legacy (without using the Jericho Reach and the Koronous Expanse) and sort of overwhelmed my players a little (the campaign is running since spring 2008, while meeting regularly (i.e. about three times a month)).
Let’s face it, players do not tend to be good at following age long plot lines and intertwined story arcs. Especially if they have a time consuming real life (after college that is…) and the gaming sessions take place only every few weeks.
So, if you really plan to make “The Campaign” happen, take care to brief your players regularly throughout the campaign of what they (should…) know and help them to get along with the more complex plot lines (maybe in the in-game personae of their Inquisitor). Especially the politics going on in the background can be difficult to sort out by players, as they normally like a black and white view of things (even those who never played D&D).
In regard to the Haarlock Legacy I can only give you the advice – especially as you plan to pimp it a lot – to make a plan of all factions, their respective agendas and goals. Maybe include where and when they make their appearance and how they react to other factions (unknown – opposed – neutral – allied – etc.). This may help a lot during the campaign and of course for its end and climax.
Gurkhal said:
To start I think that this looks really, really cool. The only thing that I would question would be to bring in the Jericho Reach into the game. I personally would probably keep the game in the Calixis Sector and Koronus, with maybe some off-shot into the unchartered Halo Stars. The reason is that I kind of dislike the idea of having the Warp Gate working so long before it was found by the Imperials to start the Jericho Reach Crusade, but I know that it could of course just be me.
BrotherKane said:
I like it, though I would agree a bit with Gurkhal. One of the themes I like to promote in DH is that regardless of how End of the World the events get it is only a tiny fraction of the Imperium that sees/feels the initial effects. Haarlock is epicly well travelled and knows many secrets, however he knows but a tiny fraction of the whole. If you keep it to one sector then but make it clear that it could bring down EVERYTHING I think it has more impact. Think of all the billions of sectors where something like this could be happening and everything could be ended on the far side of the galaxy and you might never even know it till it kills you.
Luthor Harkon said:
beardonaut said:
Sounds very well though-out, but maybe it is a little too big for my liking. Even though I can understand the fascination for huge epic story lines, sometimes less is more. At least that is my experience after 20 years of GMing. I also tried to press too much into the Haarlock Legacy (without using the Jericho Reach and the Koronous Expanse) and sort of overwhelmed my players a little (the campaign is running since spring 2008, while meeting regularly (i.e. about three times a month)).
Let’s face it, players do not tend to be good at following age long plot lines and intertwined story arcs. Especially if they have a time consuming real life (after college that is…) and the gaming sessions take place only every few weeks.
So, if you really plan to make “The Campaign” happen, take care to brief your players regularly throughout the campaign of what they (should…) know and help them to get along with the more complex plot lines (maybe in the in-game personae of their Inquisitor). Especially the politics going on in the background can be difficult to sort out by players, as they normally like a black and white view of things (even those who never played D&D).
In regard to the Haarlock Legacy I can only give you the advice – especially as you plan to pimp it a lot – to make a plan of all factions, their respective agendas and goals. Maybe include where and when they make their appearance and how they react to other factions (unknown – opposed – neutral – allied – etc.). This may help a lot during the campaign and of course for its end and climax.