Homebrew universal specialization to represent a Zeison-Sha Adept.
The requisites for this specialzation are:
Force rating 1, Move power 1st control upgrade.
Specialization benefits: the character requires half the normal food and water
career skils: resiliance, discipline
I haven't settled on stats for the disc blade. it should be competitive with vibro weapons, and have a medium or short range. If anyone has ideas i'm open to them.
Zeison Sha talents:
Subsume Injury (Force)
Ranked: No
Action: Incidental
Effect: Once per session the adept can reduce the roll on a critical hit by 30.
Recover Disc Blade (Force)
Ranked: No
Action: Maneuver/Incidental
Effect: As a maneuver you can recall any disc blades thrown this round back to your hand. You may activate this power as an incidental as part of an attack for one advantage.
Telekinetic Throw (Force)
Ranked: No
Action:Passive
Effect: When making a thrown weapon attack, you may roll a number of force dice equal to your force rating. Every force point result adds one advantage.
Disc Blade Arc (Force)
Ranked: No
Action: Standard
Effect: When making a discblade attack you may walk the attack as if the weapon possessed autofire. This follows all the normal autofire rules, may target only targets within medium range and may only hit each target once.
Stagger (Force) [This talent i'd like to make a contested check that deals minimal damage (2-3) points. I could just make it a discipline check, but that seems…easy]
Ranked: No
Action: Maneuver
Effect: A target within short range is pushed a couple meters back. This push is not powerful enough to move the target out of it's rangeband, but it is enough to move a target out of cover, or interupt a delicate action (picking a lock, hot wire a vehicle, knock someone from the drivers seat, disrupting aim).
Frustrating Dodge (Force)
Ranked: No
Action: Passive
Effect: When using the dodge talent any attack that targets you generates one automatic threat.
Telekinetic Power (Force)
Ranked: Yes
Action: Passive
Effect: When making attacks using a Disc Blade, or using the Move power, increase the damage by 1 point.
Intercept (Force)
Ranked: Yes
Action: Incidental
Effect: You may spend a destiny point to interpose debris and clutter into the path of an attack. You may do this in response to an attack that is targeted within short range. That attack suffers 2 setback dice. Each rank of intercept increases the range by one bracket.
Force Shield (Force)
Ranked: Yes
Action: Passive
Effect: All damage sustained by the adept is reduced by 1 point. This reduction occurs before soak, and is not affected by the pierce or breach qualities.
Telekinetic Surge (Force)
Ranked: Yes
Action: incidental
Effect: By spending a destiny point you may increase the number of force dice rolled during a use of the Move power or when making an attack with a disc blade. You may increase the number of force dice rolled by one per rank in this talent, and each additional die rolled inflicts 2 strain. You may use this talent to use the move power even if your normal force dice are commited to ongoing effects and you would have a normal force die pool of 0.
5 | Hunter | Uncanny Senses | Recover Disc Blade | Susume Injury | |||
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10 | Telekinetic Surge | Intercept | Strong Arm | - | Stagger | ||
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15 | Intercept | Force Shield | Telekinetic Throw | Frustrating Dodge | |||
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20 | Heightened Awareness | - | Balance | - | Disc Blade Arc | Telekinetic Power | |
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25 | Dedication | Force Shield | - | Telekinetic Power | - | Telekinetic Surge |
The talent tree specifically doesn't have force rating, as the zeison sha were more practical and focused on improving their telekinetic powers. This spec I envision being used with the fringer/scout specs
I'm open to thoughts that might make sub par choices better, or thoughts on the whole.