I've always found this to be a very punishing game.
We were playing the other day and discussing how we thought it was very difficult because your health is represented by your cards, which in turn must be discarded to do anything.
Need to pick up a weapon? Take damage. Need to heal a friend? Take damage? Need to run somewhere or shoot at someone? Take damage.
We thought it would be much better if the player's health was measured sepearatly from the number of cards in your hand.
With tokens representing health or just a d8 faceup representing your health.
Dissasociating losing health with everything you do would make the game make more sense (especially in terms of emulating the video game) and play easier. Maybe I just suck but I've always found it to be fun, yet extremely difficult to survive.
Any thoughts on this?