Some of the civilian ship tokens when turned over have no icon to indicate population loss. Does this mean that nothing is lost when these ships are destroyed? Or is some other resource lost?
Civilian ships
Nothing lost when no icon is on the ship. Consider it a lucky break for the humans ![]()
question:
When a civilian ship is destroyed, the token goes to the box, or it is shuffled in the pile of tokens?
If a civilian ship is destroyed for any reason it is removed from the game. It cannot be destroyed again or used in set up of cylon attack cards nor does it get placed on the locked civilian ships on New Caprica. Once destroyed for any reason, they remain for the duration of that game untouched.
The civilian ships go to the box for balancing - it prevents an empty ship from being pulled repeatedly (or from a really bad one from being pulled repeatedly).
My group plays a slight variant when we play with New Caprica where ships which are destroyed are set off to one side. When the humans get to NC we count up the number of remaining civilian ships then mix all the civilian ships together and draw that number from the combined pile. This prevents the humans from calculating how much pop they can lose before they can make the final jump. We find that it eliminates the very unthematic element of the Admiral thinking "Oh, well we've already lost the 2 pop ships and the refinery ship so we only need to evacuate X ships before we can jump away with 1 pop".
Disguise said:
My group plays a slight variant when we play with New Caprica where ships which are destroyed are set off to one side. When the humans get to NC we count up the number of remaining civilian ships then mix all the civilian ships together and draw that number from the combined pile. This prevents the humans from calculating how much pop they can lose before they can make the final jump. We find that it eliminates the very unthematic element of the Admiral thinking "Oh, well we've already lost the 2 pop ships and the refinery ship so we only need to evacuate X ships before we can jump away with 1 pop".
I like that idea. My group has yet to play with new caprica board cause we start late and most don't want to spend the extra time. But when we do I will suggest this.
Something else I just realized... my group rarely has loses any civilian ships when we play but that may change with the new expansion coming out and the CAG title.
Question: Do you think the CAG title will only be passed around to the pilots or everyone?
Innsmouth13 said:
Question: Do you think the CAG title will only be passed around to the pilots or everyone?
There doesn't seem to be much reason to pass the CAG title around. It does give you a free viper activation each turn though.
I want to codify what I said just now.
There is little point to passing the CAG title around. You can use the free viper activation, and then activate another viper as well as pass the title. But, that's not any better than using Command (and, in fact, is much worse once you start to factor in Executive Order).
When do I think passing is useful? Command might get damaged, at which point it's a viable way of using Command. Another way to get more use out of it is to executive order the person holding the CAG title who only needs (or can really use) one action. They can use the free activate, and then pass it to the next player to get maximum use out of it.
It all boils down to actions used; passing the CAG title is tantamount to spending an action to move a viper, and a free viper activation later, and the sum of that is generally as useful as command, which activates simply 2 vipers (without the potential with executive order to activate 4 vipers).