All,
I will start by apologising as I know that I've asked this before, but as the FFG website is being funny with links and forums for no good reason, I'm forced to ask this again.
Sigh.
The Rules for finding equipment and things is pretty well laid out. The GM decides if it can be found, add or removes a modifier, and the characters pay for it, and the time it takes is defined by a table.
WHAT MY PLAYERS like to do is:
if they know they've got several days/weeks, they'll head into search mode (ie. go into town with their dosh out) and roll the inquiry test to find something. If it fails… then they've wasted the time on the table not finding it. What they THEN do is assume it's still out there, and roll again. And they do this UNTIL they find it.
This is not covered in the book: Failing the test. Failing the inquiry search test… what does it do?
Suggestions: The item is nowhere to be found EVER by that player? There arn't any for ANY of the players? OR You succeed automatically, but it takes you longer (extra time unit per degree of failure?) You only get to search a number of times equal to how may times the population divides by 1000? You can roll on until doomsday, if you have the time?
This can't be done for certain items and the GM would just have to assume… they arn't there. and would tell the player so. What, pray tell, do YOU do when they fail the inquiry search/ test?
Please let me know what you do (or what you've seen done) or direct me to a 'solution' or pre-discussed forum-question on this subject. (Activates Displacer field in preparation to receive incoming fire)