Kessel Run - Make sure you check the damage decks.

By bwaltersdorff, in X-Wing Organized Play

For those running and playing in a Kessel Run event next weekend make sure you have some way of checking your opponent's damage deck. Each person is required to bring a standard damage deck. I know most people have been buying multiple core sets and may have mixed their damage decks. You can not use this in official games. A player could also pick the most favorable damage cards (crit hit wise) for the team they are running and this too is not legal.

Each player is required to bring their own (unmodified) damage deck, as it comes with the core set.

I believe the organizers at my venue have a printout of each card from the deck on paper and each player is required to match up the cards from their deck to the checklist at the beginning of the tournament. This seems like the best way to handle this.

My suggestion to all TO's would be to check all damage decks.

Easiest way to do this is before Round 1 (and before each round if you wished). Make the opponant responsible for checking that the deck is correct and complete, and then shuffling it.

People who have manipulated their decks for their own benefit (unfortunately there are people in the hobby world who will try and do this) are not going to admit thier deck is illegal, but you can bet that thier opponant will be happy to let the TO know.

This looks to be a solid Damage Deck list:

Blinded Pilot x2

Console Fire x2

Damaged Cockpit x2

Damaged Engine x2

Damaged Sensor Array x2

Direct Hit! x7

Injured Pilot x2

Minor Explosion x2

Minor Hull Breach x2

Munitions Failure x2

Structural Damage x2

Stunned Pilot x2

Thrust Control Fire x2

Weapon Malfunction x2

It would have been simpler if FFG had simply numbered the deck's cards, such as Wings of War had done years ago (in this Galaxy). That way you could look and see the numbering and any gaps or duplicates within it.