Since some of us have had the weekend to take a stab at the new Heirs of Numenor expansion, I was wondering what everyone thinks so far.
My initial opinion my first time through the quests was pretty negative to the Battle and Siege Keywords, but now that I have had a chance to make some deck changes I really like them quite a bit. It forces the solo play to have an even more balanced deck, which can be quite a challenge, and plan each turn much more carefully. What I like most is that it really opens the door to a strong and immensly helpful Tactics sphere, both in solo and multiplayer. The one big downside seems to be that a characters willpower at times has no use. Maybe the designers will find a way for our heroes and allies to utilize that a different way too, even in multi-sphere decks. Ultimately, I like the new Battle and Siege mechanic enough that I wish it was used from the beginning.
Since it is getting late I'll chime in tomorrow with some card thoughts!
Paul