This post actually fulfills two of my dark purposes. One is to seek out any dark heresy players in north london islington- i am offering to start a game and should you be interested READ NO FURTHER but simply reply to this post.
My second purpose was to test the waters with an adventure synopsis. Although these forums seem busy there often seems to be a dearth of actual adventures that a lazy gm can quickly adapt for a night or two of gaming. If anyone can point me in the direction of such a thread or site then i would be extremely grateful. Anyway on with the plot
This adventure takes place on Scintilla within Hive Sibellus (Although is suitable for any hive world)
The order to investigate comes from one of the players handlers (Karl zettin) an inquisitor in training, former member of the chaliced commisariat. He is part of the inquisitor lords "rapid response" team in the hive. The information gruffly imparted to the players is that there has been an escape of wild animals in the lower parts of the hive. (Sub hive district Golgotha to be exact- a run down area on the brink between the mid hive and underhive sumps) This would ordinarily be of little concern to the inquisition aside from the more fastidiuous members of ordos xenos but the report also comes with signs of otherworldly activity. The players should present themselves as overt inquisitorial agents to gain compliance of the local arbites
estress the fact that this has all occurred in the last few hours and so events are by extension still fluid. On arrival the responding arbiter team have not finished the first sweep to check the area. The players are led to the scene of a ruined pit fighting club. the scene is one of chaos with dead and wounded animals spilling out of the place mixed in with the bodies of the handlers. Feel free to draw a map but the principal locations are
1. The pit, bloodstained but unoccupied
2. Holding cells for animals (unoccupied and unlocked from the outside)
3. holding cell for the contestants (occupied by a former servant of house strand- Karl nemo- who after being caught stealing from the house was to be served up as lunch to set an example to the rest of the staff) Even if killed his background is ascertainable from the house tatoos/brands.
4. Office contaning coded cyphers for drug delivery/animal delivery off world and pick up locations for the wealthier viewers.
5. Optional wounded beast handler who can give further information if the players are a bit stumped
Drama! The arbiter team are actualy in on this. They have been taking hefty bribes from house strand and will therefore attempt to trash evidence and witnesses if at all possible. A suitable time may be if one of the wounded xenos isnt quite as dead as first suspected. Suitable beasties are maw flukes, war dogs, ripsaw scuttlers etc