Tie Defender Values?

By Mako13, in X-Wing

I would much prefer to see this "At the beginning of the Combat Phase, you may acquire a target lock." included as an upgrade card which is available to the Tie D and maybe the shuttle only. Make it the tractor beam. 6 or 7 pt upgrade.

Forgive me, but why would you make it a TIE/D-only upgrade and not simply a pilot ability for higher-PS pilots? It's the same difference, just one's an option, but that option doesn't fit in the spirit of the game with it being an upgrade exclusive to the TIE Defender but not available to other fighters.

I would much prefer to see this "At the beginning of the Combat Phase, you may acquire a target lock." included as an upgrade card which is available to the Tie D and maybe the shuttle only. Make it the tractor beam. 6 or 7 pt upgrade.

Forgive me, but why would you make it a TIE/D-only upgrade and not simply a pilot ability for higher-PS pilots? It's the same difference, just one's an option, but that option doesn't fit in the spirit of the game with it being an upgrade exclusive to the TIE Defender but not available to other fighters.

at 6 or 7 I'm not entirely against it, TBH.

I don't think having all 5 on the Action icons on the bar should increase it's points too much, but I don't see the need for it. Target Lock, Focus, Barrel Roll and Boost should be fine for it. At agility 3 there is very little difference between focus and evade, so evade is a bit superfluous unless you are running PtL, and to be honest should we be designing with PtL in mind it already almost an auto include on certain ships, and even without evade it's still a **** good choice on the Defender. A focus + a barrel roll or boost should get you out of most situations.

"Some Badass EU Pilot"
PS - 9
Weap - 3
Agi - 3
Hull - 3
Shield - 3
Actions - TL, Focus, BR, Boost
Upgrades - elite, cannon, missile
Pilot Ability - If threatened by three or more enemy ships (in arc and in range), increase your agility by 1

39 points

^^^ I still like this. Sure, the ability could be polished, but the idea is first rate. It's like the counterpart to Wedge.

at 6 or 7 I'm not entirely against it, TBH.

I don't think having all 5 on the Action icons on the bar should increase it's points too much, but I don't see the need for it. Target Lock, Focus, Barrel Roll and Boost should be fine for it. At agility 3 there is very little difference between focus and evade, so evade is a bit superfluous unless you are running PtL, and to be honest should we be designing with PtL in mind it already almost an auto include on certain ships, and even without evade it's still a **** good choice on the Defender. A focus + a barrel roll or boost should get you out of most situations.

I was more against it being a TIE Defender-only upgrade. None of the other upgrades are specific to one ship. Even APL is only limited to large ships. I would love for this to be an upgrade available to any ship as maybe a modification, but just the TIE Defender? No.

"Some Badass EU Pilot"

PS - 9

Weap - 3

Agi - 3

Hull - 3

Shield - 3

Actions - TL, Focus, BR, Boost

Upgrades - elite, cannon, missile

Pilot Ability - If threatened by three or more enemy ships (in arc and in range), increase your agility by 1

39 points

^^^ I still like this. Sure, the ability could be polished, but the idea is first rate. It's like the counterpart to Wedge.

What about:

When in range 2 or less of 3 enemy ships, increase your agility by 1

This opens up it's usefulness all the time, and in this case is only normally an issue to ships with turrets....

One down. Two to go. Do we knor if there were elite markings for the defender?

IMG_2097.jpg

One down. Two to go. Do we knor if there were elite markings for the defender? IMG_2097.jpg

Awesome!

I would dump evade, thus far it has been limited to the smaller ships and Firespray (which to be honest I would not have put it on) and the upgrade to Millennium Falcon (which is fine by me).

I see the Defender as physically large but with excellent power to weight ratio, so big engines allow high speed and quick changes of direction if you use the main engine, but not exactly the sort of ship you are jinking around in order to dodge shots.

Oh i just came up with another possible skill.

"When you perform a red maneuver, you may receive an additional stress token to perform a free evade action"

This would have a similar rule to Soontir Fel, you don't get the evade if you don't take the token. (So no passing it off to Captain Yorr)

As a complete aside, why not have the dial have red maneuvers at low speeds and greens at high speeds. i.e. The fighter handles better when the engines are really pushing.

I like the 33 ps2 pilot cost 37 ps6 named w elite and 40 ps9 named w elite pilot cost gameplay wise 33 means 3 barebones defenders

And seriously you are not going to see a ps1 defender. It's the most adv fighter they won't let a rookie test drive them

I can see a PS1 Defender, it is supposed to be a super advanced, and thus complicated, fighter. Perhaps the PS1 pilot is an ace in a more simple fighter but is just learning to control the more advanced Defender?

I would dump evade, thus far it has been limited to the smaller ships and Firespray (which to be honest I would not have put it on) and the upgrade to Millennium Falcon (which is fine by me).

I see the Defender as physically large but with excellent power to weight ratio, so big engines allow high speed and quick changes of direction if you use the main engine, but not exactly the sort of ship you are jinking around in order to dodge shots.

I'd prefer to keep the evade but I understand and agree with your reasoning.

Also, At best I'd want the basic D to be ps 2... any higher than that, and it will be under-priced at 33points

So:

Generic 2 - 3/3/3/3 - TL, F, BR, Boost - Cannon, Missile - 33points

Mid Named 6 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 37points (Insert pilot ability)

Elite Named 9 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 40points (Insert pilot ability)

HazardPay, yes i almost forgot about my cards ^^

Ive been putting thoughts in this ship since the arrival of wave 2 :)

Thanks for the pictures and battle reports. This is what i call evidance :D

Now I have to say:

All things are relative.

I think the final stats of a (most) possible TIE Defender depent on a possible arrival of the TIE Avenger AND

which role FFG sees for a Defender concerning the upcoming EPIC BATTLES.

If FFG decides to have the Avenger, it will have stats like 3-3-3-2, which would be most simitar to the TIE Defender's stats, like discussed here. Now if we get the Avenger, the Defender must be even stronger and more expensive, point wise.

In this case, the stats must match the epic scale, wich we have no reilable information about. Of course you could include a Defender in classic battles - which will be more or less an equipped Han Solo, point-wise.

So, if we don't get the Avenger, a 3333 Defender is sound and fine.

In my cards the D miss the boost action so save points. Equip engine upgrade and you have a ps2 3333 D at 32 points - or even a 3334 D with shield upgrade.

As for the pilot abilities - yes there is a whole bunch you can imagine.

I tried to first divide them in offensive and devensive (and neutral)

and then where they came from, like force-sensitive, reflexes, experience, leadership, enhanced body physics

For example Howlrunners skill is offensive, leadership

Luke Skywalkers skill is devensive, force-sensitive

Maarek Stele is offensive, force-sensitive

you can of course use even different ways to analyze the abilities, target (ship, freindly enemy), range (0 to infinite), AOE, ...

but I think my way is more 'natural'

so when I made the cards for the TIE Bomber right after wave 2, I decided to have offensive pilots with experience in dropping ordenance and a leader just like howlrunner. So I came up with this cards:

TieBomber_Bren_v2_k.jpg - TieBomber_Jonus_v2_k.jpg - TieBomber_Rhymer_v2_k.jpg

Edited by TheRealStarkiller

One down. Two to go. Do we knor if there were elite markings for the defender?

Awesome!

Thanks, man. I'll touch up the windows this weekend. Some nerds are coming over so I think we'll field it tonight.

Forgive me, but why would you make it a TIE/D-only upgrade and not simply a pilot ability for higher-PS pilots? It's the same difference, just one's an option, but that option doesn't fit in the spirit of the game with it being an upgrade exclusive to the TIE Defender but not available to other fighters.

I would much prefer to see this "At the beginning of the Combat Phase, you may acquire a target lock." included as an upgrade card which is available to the Tie D and maybe the shuttle only. Make it the tractor beam. 6 or 7 pt upgrade.

The tractor beam was only available to a very small set of imperial fighters as an expensive upgrade. It helped to slow down the enemy ship and get faster locks and better shots. It wasn't related to pilot skill but to equipment.

There is no way I can think of for a pilot to be so good at target locks due to skill other than what already exists as Deadeye.

I would dump evade, thus far it has been limited to the smaller ships and Firespray (which to be honest I would not have put it on) and the upgrade to Millennium Falcon (which is fine by me).

I see the Defender as physically large but with excellent power to weight ratio, so big engines allow high speed and quick changes of direction if you use the main engine, but not exactly the sort of ship you are jinking around in order to dodge shots.

I'd prefer to keep the evade but I understand and agree with your reasoning.

Also, At best I'd want the basic D to be ps 2... any higher than that, and it will be under-priced at 33points

So:

Generic 2 - 3/3/3/3 - TL, F, BR, Boost - Cannon, Missile - 33points

Mid Named 6 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 37points (Insert pilot ability)

Elite Named 9 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 40points (Insert pilot ability)

Sienar Pilot 2 - 3/3/3/3 - TL, F, BR, Boost - Cannon, Missile - 33points

Captain Yorr 6 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 37points (Insert pilot ability)

Colonel Jendon 9 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 40points (Insert pilot ability)

Add Cards: Tractor Beam*, Ion Cannon, Homing Missiles, Test Pilot*

Tractor Beam: 7 pts, Modification Imperial only, Tie D (maybe Shuttle too) only.

"At the beginning of the Combat Phase, you may acquire a target lock."

Test Pilot: 2 pts Elite

"May turn 1 blank roll into a focus when attacking or defending, take 1 stress token"

Jendon:

Action: After performing a Green maneuver, may remove a stress counter if only 1 remains

Yorr:

May add 1 damage die to rolls for missile weapons, change any crits to hits if you do.

Edited by Jetfire

I would dump evade, thus far it has been limited to the smaller ships and Firespray (which to be honest I would not have put it on) and the upgrade to Millennium Falcon (which is fine by me).

I see the Defender as physically large but with excellent power to weight ratio, so big engines allow high speed and quick changes of direction if you use the main engine, but not exactly the sort of ship you are jinking around in order to dodge shots.

I'd prefer to keep the evade but I understand and agree with your reasoning.

Also, At best I'd want the basic D to be ps 2... any higher than that, and it will be under-priced at 33points

So:

Generic 2 - 3/3/3/3 - TL, F, BR, Boost - Cannon, Missile - 33points

Mid Named 6 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 37points (Insert pilot ability)

Elite Named 9 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 40points (Insert pilot ability)

Sienar Pilot 2 - 3/3/3/3 - TL, F, BR, Boost - Cannon, Missile - 33points

Captain Yorr 6 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 37points (Insert pilot ability)

Colonel Jendon 9 - 3/3/3/3 - TL, F, BR, Boost - Elite, Cannon, Missile - 40points (Insert pilot ability)

Add Cards: Tractor Beam*, Ion Cannon, Homing Missiles, Test Pilot*

Tractor Beam: 7 pts, Modification Imperial only, Tie D (maybe Shuttle too) only.

"At the beginning of the Combat Phase, you may acquire a target lock."

Test Pilot: 2 pts Elite

"May turn 1 blank roll into a focus when attacking or defending, take 1 stress token"

Jendon:

Action: After performing a Green maneuver, may remove a stress counter if only 1 remains

Yorr:

May add 1 damage die to rolls for missile weapons, change any crits to hits if you do.

I put Vader in one for 42 points.

If FFG decides to have the Avenger, it will have stats like 3-3-3-2, which would be most simitar to the TIE Defender's stats, like discussed here.

Actually, given that FFG has gone 1:1 with the SBD ratings for small ships to this point, the Avenger stats would be 3/3/3/4, or possibly 3/3/3/3 for balance/point cost reasons. Did you read my detailed post a couple pages back?

If FFG decides to have the Avenger, it will have stats like 3-3-3-2, which would be most simitar to the TIE Defender's stats, like discussed here.

Actually, given that FFG has gone 1:1 with the SBD ratings for small ships to this point, the Avenger stats would be 3/3/3/4, or possibly 3/3/3/3 for balance/point cost reasons. Did you read my detailed post a couple pages back?

Given the fact that we already have the Tie Advanced, I really, really cant see them adding the Avenger.

I think you could slip in an Avenger, I would probably go 3/3/3/2 so better Attack than the X1. A X1 dial with more greens at low speed turns. and a System Upgrade icon.

If FFG decides to have the Avenger, it will have stats like 3-3-3-2, which would be most simitar to the TIE Defender's stats, like discussed here.

Actually, given that FFG has gone 1:1 with the SBD ratings for small ships to this point, the Avenger stats would be 3/3/3/4, or possibly 3/3/3/3 for balance/point cost reasons. Did you read my detailed post a couple pages back?

Given the fact that we already have the Tie Advanced, I really, really cant see them adding the Avenger.

The Avenger is a completely different ship than Vader's x1 prototype though.

If FFG decides to have the Avenger, it will have stats like 3-3-3-2, which would be most simitar to the TIE Defender's stats, like discussed here.

Actually, given that FFG has gone 1:1 with the SBD ratings for small ships to this point, the Avenger stats would be 3/3/3/4, or possibly 3/3/3/3 for balance/point cost reasons. Did you read my detailed post a couple pages back?

Given the fact that we already have the Tie Advanced, I really, really cant see them adding the Avenger.

The Avenger is a completely different ship than Vader's x1 prototype though.

Yeah, completely different. But also the same. Say like the Northrop YF-17 which became the F/A-18E/F Super Hornet...

Given the fact that we already have the Tie Advanced, I really, really cant see them adding the Avenger.

What we have is the Tie Advanced x1 - a prototype which never went to mass production.

The Tie Advanced/Tie Avenger we know and love from computer games is not the Tie Advanced x1

As I know only Vader flew the Advanced x1 in combat ... correct me if you know it better.

So the Tie Advanced x1 can be reduced to just 'Vader'

.... I have only one model - and its Vader flying it ;)

I recall there were similar models of the TIE Advanced that were developed and deployed in limited amounts up until the development of the Avenger.

The majority of X-Wing's players would look at the Avenger and most likely say "they cut notches into the Advanced's wings and called it a new ship. What a money-grab." I'd rather see the Defender first and then more variety by releasing various gunboats, missile boats and shuttles. More bounty hunters too.

The model wouldn't really be much different between the avenger and the advanced, so I'd prefer and expect that FFG would stick with ships that have a more unique profile. I think if FFG were going to have done the avenger, they would have skipped the advanced outside of a special title for vader.

I recall there were similar models of the TIE Advanced that were developed and deployed in limited amounts up until the development of the Avenger.

The majority of X-Wing's players would look at the Avenger and most likely say "they cut notches into the Advanced's wings and called it a new ship. What a money-grab." I'd rather see the Defender first and then more variety by releasing various gunboats, missile boats and shuttles. More bounty hunters too.

Well said. I'd love to see Skipray Blastboat.