Hi, long time lurker finally jumping in.... warning, long post ahead!
I loved flying both the TIE Avenger and TIE Defender in the PC game, so have a lot of nostalgia for both and would like to toss in my 2 cents. Before talking about the Defender values, I think you really need to nail down the Avenger first, so I would like to start there first. I would really, really like to see the Avenger as a new model in all of its dagger shaped glory. Thematically, the Avenger is a space superiority fighter, with lots of shields, and even greater maneuverability than the Interceptor.
Attack: 3
From the wookiepedia, The Avenger is armed with 4x L-s9.3 cannons, the same as the standard TIE Int. So 3 dice is very reasonable from both a thematic and gameplay balance perspective.
Agility: 3
Standard TIE agility value. The Avenger is more maneuverable than any of its predecessors, but that should show up in the dial. Upping it to 4 dice could break the gameplay anyway.
Hull : 3
Standard TIE hull.
Shields: 4
The Avenger has a shield SBD of 100, twice that of an X-Wing. FFG has applied a scale of 25 SBD = 1 shield for the X-Wing, Y-Wing, A-Wing, and B-Wing, so 4 shields would be the expected value for the Avenger. If they are very concerned with balance, then you could argue for only 3 shields, but personally I would rather see it reflected in the cost.
Maneuver dial: Better than the TIE Int, or anything else to this point. Thematically and in the PC game, it was significantly faster than the Int (145 MGLT vs 111 according to wookiepedia) and was even faster than the A-wing. If there were a time to introduce a 6-speed maneuver, this is it. Obviously we have to leave it up to FFG on how to implement the dial, but I had the thought of adding "advanced maneuvers", where you can tack on a 1 forward or bank onto any non-red maneuver. This is different than an engine boost, in that the +1 template would connect directly to the end of the previous template, to essentially create a new template, and would be part of the maneuver and therefore would not cost an action. If the base maneuver was green, the final move becomes white, and if it was white, then it becomes red. It would require a 2nd dial to be placed (none/forward/bank left/bank right), defaulting to none if the player opts to only place one dial. This means that an Avenger could turn 180 degrees without generating stress via green turn + advanced maneuver bank 1 + bank engine boost action, at the expense of using its only action to do so. Personally, I think that it thematically fits, and still doesn't break the game balance between turrets and an appropriate ship cost.
Ship slots: same as TIE Int, plus: targeting computer and one missile slot. I expect we will see the tractor beam as being a cannon slot upgrade. Technically the tractor beam could be installed on the Avenger, although it was rare. I feel that to keep the purpose of the ship in-game as more of a space superiority fighter, and to distinguish it from the Defender, it should not have a cannon upgrade slot.
Cost: ??? Let FFG figure out what's balanced, but it would probably come in at the low 30's for your basic PS2 ship. It would be nice if you could run 3 Avengers in a 100 point squad, so I would set a maximum of 33 points for a PS2 ship, and then do some careful analysis to make sure the points are balanced.
OK, with that out of the way, what about the Defender?
Attack: 3. From the wookiepedia, The Defender is armed with 4x L-s9.3 cannons, the same as the Avenger and the standard TIE Int.
Agility: 2/3
I could go either way on this, but I would actually gravitate towards 2 agility because it has such a large profile. On the other hand, it's stupid fast, so I would be OK with 3 as well. I just remember that the Defender was generally an easier target to hit than the Avenger simply because it was bigger.
Hull : 3
Standard TIE hull.
Shields: 8. It has 200 SBD, twice that of an Avenger and four times that of an X-Wing. For balance/point reasons, it might make sense for the Avenger to have 3 shields and the Defender have 6. The only combination that I would be leery of is 8 shields with 3 agility, which is frankly terrifying.
Maneuver dial: basically the same as the Avenger, although technically it was slightly more maneuverable and faster, and also with the option of advanced maneuvers.
Ship slots: same as the Avenger plus a cannon slot, which would allow it to equip the new tractor beam, Ion cannon, etc. You could also argue for adding a 2nd missile slot, and giving it one or two proton torpedoes is also thematically appropriate. If you want to really throw in the kitchen sink, then add the System Upgrade slot too.
Cost: It was supposed to have the combat capability of a flight of 4 TIE fighters, so the thing should be a beast, and accordingly priced in the 40's. It would be nice to be able to fly two of them at low PS level, or one PS8/9 pilot with upgrades, with a couple smaller fighters on the side.
Edited by MajorJuggler
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