DS Deck Mandos and Imps

By Lotr_Nerd, in Star Wars: The Card Game

Alright this deck is based around the Bounty Hunters and Imps working together here are my intial ideas-

The Bespin Exchange x1

Imperial Command x1

The Endor Gambit x2

Corporate Exploitation x2

Take Them Prisoner x2

Kuat Reinforcements x2

Any help would be appreciated since I want to run somethin with Bounty Hunters in the deck.

Definitely run Scum and Villainy as your affiliation. As for the deck makeup, I would recommend switching out at least one Corporate Exchange for an Imperial Navy objective, to maximize the chance of drawing three such objectives from among your starting hand of four. It's hard to say how well this works without having had a chance to play, but ideally you will want to have all three objectives prepared to generate resource matches for your Imperial cards, with your affiliation card providing the occasional Scum and Villainy resource match.

Corporate Exploitation is a one-of anyway, so swap that for another Bespin Exchange. I've made a bounty hunter deck quite similar to yours, but I've found that having only 2 "big guns" in Boba leaves me weak on attack power. I'm considering adding Vader to mine just to add some oomph.

Here is my list for comparison. Bespin Exchange x2, Looking for Droids x2, Reconnaissance Mission x1, Take Them Prisoner x2, Cruel Interrogations x2, and Corporate Exploitation x1. I went with as much capture mechanic as I could, as much non-resource matching as I could, and a subtheme of Trooper rush.