Potential deck for Scum and Villainy
:-) It seemed like a much more fun way to sit around waiting for the game than twiddling my thumbs. Your deck looks interesting. In general, I'm not a big fan of Looking For Droids. Other than It's Worse, it just isn't very card efficient (though Dark Alliance having two force icons somewhat makes up for that). Still, to pull off a Scum deck right now I agree that it's absolutely necessary. I like the idea of a capture theme, it'll be interesting to see if it pays off in the game itself. It does seem like there isn't much in the way of recurrence, which is what would make capturing a card better than just killing it. On the other hand, Fett's capture ability effectively makes all LS units killed after 1 hit from him. Super-Fett with his armor and a couple of blaster pistols will be absolutely sick: if you win the edge battle he can strike first, deal 4 damage distributed to any 4 LS units (capturing them all) and toss out a focus token on something else to boot. Similar to my Sith deck, you don't have a lot of ability to go after LS objectives (except for Devastator), but hopefully the capturing gives enough board control to make up for that. Maybe I need to start making myself some proxies and testing these things…
Interesting concept. I tried something similar with Smugglers and Spies this weekend and it went horribaly.
Though I don't think Iput as much thought into it. It was an on the fly build and I just couldn't get any traction.
dbmeboy said:
Super-Fett with his armor and a couple of blaster pistols will be absolutely sick: if you win the edge battle he can strike first, deal 4 damage distributed to any 4 LS units (capturing them all) and toss out a focus token on something else to boot.
I don't think this is possible. Unless I'm missing some part of your combo, unit damage has to be deal to one participating unit, you can't split it up.
Unit Damage: The striking player chooses one participating enemy unit and deals an amount of damage to that unit equal to the [unit Damage] strength of the striking unit.
Entropy42 said:
dbmeboy said:
Super-Fett with his armor and a couple of blaster pistols will be absolutely sick: if you win the edge battle he can strike first, deal 4 damage distributed to any 4 LS units (capturing them all) and toss out a focus token on something else to boot.
I don't think this is possible. Unless I'm missing some part of your combo, unit damage has to be deal to one participating unit, you can't split it up.
Unit Damage: The striking player chooses one participating enemy unit and deals an amount of damage to that unit equal to the [unit Damage] strength of the striking unit.
You are correct as even with his armor giving him Targeted Strike damage still needs to be dealt to one unit.
My bad, still learning the rules. So blaster pistols aren't needed at all, just give him his armor and he can immediately capture someone no matter how much health they have… still pretty nice.
This deck looks better than mine, which I just posted in a different thread. I may have to give yours a spin. I would like to point out that there is a LS card that allows you to split your damage (lightsaber maybe?) but I haven't seen anything DS to do that yet. EDIT: Did you intend to have 11 objectives?
Thanks!
Yeah, I knew there were 11 when I posted, but I've been going back and forth over whether to keep it that way or go for 10. Considering I haven't played the game yet, and even when I do, it'll be a while before I can get my hands on a second core set (unless a miracle happens and my blog wins the team covenant contest), I won't be able to build this deck for a while.
My reason for including the 11th deck is because a) I feel like control over the edge battle will be really important, and b) it may seem counter-intuitive, but if I'm trying to pull off a combo and I need specific card, this game lets me blow cards on the edge battle to cycle through my deck, even though including more cards dilutes the deck. But by using that strategy, you run the risk of decking-out.
But I've since changed my mind. I realized that if I leave Reconnaissance Mission out, I will never have a combination of objectives that will prevent me from playing a card in my hand. If I get both copies of The Bespin Exchange, the third objective will have to be Looking For Droids (allowing me to play cards from any affiliation) or an Imperial Navy objective. Conversely, if I get three Imperial Navy objectives, my afiiliation card still lets me purchase those few Scum & Villainy cards floating in my deck (there are only 8 of them and two are free). I think that will work a lot better for me. It's too much of a gamble that Reconnaissance Mission will throw a hydrospanner in things.
Mestrahd said:
This deck looks better than mine, which I just posted in a different thread. I may have to give yours a spin. I would like to point out that there is a LS card that allows you to split your damage (lightsaber maybe?) but I haven't seen anything DS to do that yet. EDIT: Did you intend to have 11 objectives?
The LS card you're thinking of is Shii-Cho Training, though it doesn't combo well with targeted strike as it only lets you split damage among participating units.