What are the 6 most powerful non-epic, non-spell Combat Action Cards?

By Emirikol, in Warhammer Fantasy Roleplay

The soak yes, but defense doesn't really count for anything in this game simply because the chance to get hit is already so high. Otherwise, no, great weapons and high soak are pretty much the answer to everything melee combat. The loss of a single soak is nothing compared to reckless cleave, thunderous blow and that other thing that breaks the game simply because you're already using a great weapon, you've already got massive strength. The power escalation is the issue (if it's an issue :)

jh

What Emirikol says is pretty much true. Of course one has to see if this is an issue at his table.

I told my players time ago about this part of the game, but they did not wanted to house rule antything (some were wielding great weapons). So what I did is start puting Beastmen, Orcs and the like with greatweapons and recklesscleave and thunderous blow action cards.

They understood then, but we haven't come to any satisfactory "solution".

As for the Immobilising Shot, we are playing with the modififed version, and it works fine so fat.

Cheers,

Yepes

Hi all,

Its just a thought but would increasing the effectiveness of a shield help to balance the 2H weapons issue?

I havent found great weapons to be too much of a problem so far. Yes they do kill normal sized people very quickly, but I kinda think thats right… It doesnt feel quite right to me to affect the parry using great weapons either, you do get alot of coverage for defence with a long weapon, and you have lost block already.

Would giving shields a base increase to defense of 1 challenge dice rather than misfortune, in addition to all the Block/Imp Block/Guard Pos and Bulwark cards, help to create a more balanced game?

Shields are good enough in my mind. Cheap increase in defence, soak and the ability to use the block-cards is a great bonus.

I personally find some of the LF7 animal tricks to be pretty powerful, but I think they're so specialized as to be a non-issue. Being able to make 2 actions in one turn is pretty good :)

There is an errata, btw, that animals are supposed to be able to learn 2 tricks (just like a sbvd).

jh