I've played this game a few times now with a few friends. As with most of the games we play, we love to think up customs. With Star Wars, the B-Wing has always been one of my favorite fighters (the A-wing being second). So, I did a lot of research on the wook and whereever else I could get some stats on the B-Wing compared to the other ships and came up with the following. I found 5 characters that where mentioned to have flown the B-Wing at some point. I should also add that I tried to not to make the B too powerful and incorporate the difficulty in flying it, but that it was designed as a heavy assault fighter. I also took into account my experience flying the ship in the X-Wing flight sim games on the computer from years ago. So far, it's only been play tested once. Unfortunately, our opponents felt it was more important to target Wedge than my B-wing and Garvin. So, we didn't get to see how well the B could stand up to a TIE assault and it survived…along with my two X-Wings. That all being said, I'd like to get some feed back on what you all think of what I came up with:
First, the move dial: http://www.flickr.com/photos/82610186@N06/8216007486/in/photostream
Second, the pilots:
(8) Netrem Pollard – Cost 24
Primary – 3
Agility – 1
Hull – 3
Shields – 5
Treat all 1 moves as green.
Actions: Focus, Target Lock, Barrel Roll
Build: 3 Torpedoes, 2 Modifications, Leader
(7) Nera Dantels – Cost 23
Primary – 3
Agility – 1
Hull – 3
Shields – 5
Action Phase: May do 2 Barrel Rolls, then add a Stress token.
Actions: Focus, Target Lock, Barrel Roll
Build: 3 Torpedoes, 2 Modifications
(6) Lancer One – Cost 21
Primary – 3
Agility – 1
Hull – 3
Shields – 5
May spend your [Target Lock] to fire both Ion Cannons and primary weapons at the same target. You may not use primary weapons next round.
Actions: Focus, Target Lock, Barrel Roll
Build: 3 Torpedoes, 2 Modifications
(5) Nova Four – Cost 20
Primary – 3
Agility – 1
Hull – 3
Shields – 5
Actions: Focus, Target Lock, Barrel Roll
Build: 3 Torpedoes, 2 Modifications
(4) Nova Three – Cost 19
Primary – 3
Agility – 1
Hull – 3
Shields – 5
Actions: Focus, Target Lock, Barrel Roll
Build: 3 Torpedoes, 2 Modifications
Third, What I call "Modifications":
Cost Title
4 Auto Cannons (4) (range: 1-2)
Replaces Primary Lasers. May change one of your blank results to a [hit] result.
4 Ion Cannons (3) (range: 1-2)
Attack: Attack 1 ship. If this attack hits, the ship suffers 1 damage, receives 1 ion token and may not do [barrel roll] or [evade] next round. Cancel all dice rolls.
3 Shield Recharge
Perform a green 1 move, gain 1 shield (not to exceed max). You may not use primary weapons this round.
3 Targeting System
Action: You may perform an additional action. It must be a [Target Lock] (not to exceed 2 active target locks).
2 Energy Redirect
Lose 2 shields. You may fire your primary weapons twice this round.
And 1 new Torpedo card:
5 Advanced Torpedo (4) (range: 2)
Spend your target lock and discard this card to perform this attack. You may change up to 2 [hit] results to [critical hit] results.