The Real Assault Missiles Thread

By ShadowJak, in X-Wing

Cool, thanks. I wasn't trying to extend the argument, I just didn't see where that card had been spoiled and was curious if it did anything else that might be useful. I guess not then. Thanks.

dbmeboy said:

Cool, thanks. I wasn't trying to extend the argument, I just didn't see where that card had been spoiled and was curious if it did anything else that might be useful. I guess not then. Thanks.

It wasn't really spoiled. Some of us are just really good at reading fuzzy pixels from that page where they first announced the ships in wave 2.

It isn't a terrible card. It only costs 1 point and it is much more likely to be useful on a pilot with a torp than Determination.

ShadowJak said:

dbmeboy said:

Cool, thanks. I wasn't trying to extend the argument, I just didn't see where that card had been spoiled and was curious if it did anything else that might be useful. I guess not then. Thanks.

It wasn't really spoiled. Some of us are just really good at reading fuzzy pixels from that page where they first announced the ships in wave 2.

It isn't a terrible card. It only costs 1 point and it is much more likely to be useful on a pilot with a torp than Determination.

It had another name, but they couldn't fit 'Use the Force, Luke.' or 'Luke, you've switched off your targeting computer!' on the card.

I can imagine situations where you have already assigned a target lock to one enemy, and then you end up wanting to shoot missiles at another, different enemy. You may want to keep the target lock on the first guy for a future turn, so you use focus instead with deadeye.

magadizer said:

I can imagine situations where you have already assigned a target lock to one enemy, and then you end up wanting to shoot missiles at another, different enemy. You may want to keep the target lock on the first guy for a future turn, so you use focus instead with deadeye.

I see it mostly as a counter to Expert Handling, or a way to not waste your action on a target lock when it's questionable whether you'll have that ship in your firing arc that turn or not. It's a good Alpha Striker's upgrade.

CaptainRook said:

magadizer said:

I can imagine situations where you have already assigned a target lock to one enemy, and then you end up wanting to shoot missiles at another, different enemy. You may want to keep the target lock on the first guy for a future turn, so you use focus instead with deadeye.

I see it mostly as a counter to Expert Handling, or a way to not waste your action on a target lock when it's questionable whether you'll have that ship in your firing arc that turn or not. It's a good Alpha Striker's upgrade.

There's also a good argument for using Deadeye on any elite pilot who takes Proton Torpedoes. Because the Torpedoes already turn a focus result into a critical hit, they get a fairly small benefit from the Focus action--that is, using the Focus action with Torpedoes doesn't do anything at all for you unless you roll at least 2 focus results on 4 attack dice (which will only happen about 25% of the time).

But unless the fine print on Deadeye prevents you from doing so, Luke or Wedge can discard Focus to use Torpedoes, and then spend a Target Lock to reroll blank results and any focus results after the first one. Considering that it basically turns them into Salm for a round, that's a pretty nice upgrade.

Vorpal Sword said:

CaptainRook said:

magadizer said:

I can imagine situations where you have already assigned a target lock to one enemy, and then you end up wanting to shoot missiles at another, different enemy. You may want to keep the target lock on the first guy for a future turn, so you use focus instead with deadeye.

I see it mostly as a counter to Expert Handling, or a way to not waste your action on a target lock when it's questionable whether you'll have that ship in your firing arc that turn or not. It's a good Alpha Striker's upgrade.

There's also a good argument for using Deadeye on any elite pilot who takes Proton Torpedoes. Because the Torpedoes already turn a focus result into a critical hit, they get a fairly small benefit from the Focus action--that is, using the Focus action with Torpedoes doesn't do anything at all for you unless you roll at least 2 focus results on 4 attack dice (which will only happen about 25% of the time).

But unless the fine print on Deadeye prevents you from doing so, Luke or Wedge can discard Focus to use Torpedoes, and then spend a Target Lock to reroll blank results and any focus results after the first one. Considering that it basically turns them into Salm for a round, that's a pretty nice upgrade.

That's the optimal use of it, of course.

Using focus rather than Target lock is also a gain in flexibility and unpredictability when used with Torpedoes or Missiles.

Target lock limits you to a specific target, and partly signals ahead of time that you will be shooting that target with the missiles/torps.

Focus does not signal that you are necesarily using secondary weapons at all, and it does not specify to the opponent which of his ships will be targeted while the activation phase is still going on.

Since target locks sometimes take 2 turns to set up due to range or maneuvering situations, deadeye with focus also means that you will not have to be as exact in your maneuvering. You might be able to take advantage (either on purpose, as a feint or by chance) of changing your missile strike to a different target than you intended to use when you set up the target lock.

cockney said:

so you have no evidence?

and I have a better understanding of the game then you it seams

AngryMojo said:

cockney said:

so you have no evidence?

and I have a better understanding of the game then you it seams

Can you reference where the rulebook or any game element references "beam weapons?"

beams weapon is a term generic used for engery weapons;

in brief:

A beam weapon uses a high-energy beam of atomic or subatomic particles (either photons or forms of charged particles) to damage the target by disrupting its atomic and/or molecular structure. A particle beam weapon is a type of directed-energy weapon, which directs energy in a particular and focussed direction using particles with negligible mass. Some particle beam weapons are real and have potential practical applications for example as an anti-ballistic missile defense system for the United States and their Strategic Defense Initiative. The vast majority however, are science fiction and are among the most prolific weapons seen there. They have been known by a plethora of fantastic-sounding names: Particle Accelerator Guns, Ion Cannons, Proton Beams, Lightning Rays, Ray Guns, lasers, phasers etc,.


cockney said:

AngryMojo said:

cockney said:

so you have no evidence?

and I have a better understanding of the game then you it seams

Can you reference where the rulebook or any game element references "beam weapons?"

beams weapon is a term generic used for engery weapons;

in brief…

I think most people here understand what beam weapons are in a general sci-fi context. What AngryMojo was asking is how the term is defined in the rules--which it isn't, of course.

Among other issues, the term "beam weapons" doesn't distinguish between, say, an Ion Cannon Turret and the Y-wing's primary weapon. It's just not very useful in the context of this game.

cockney said:

AngryMojo said:

cockney said:

so you have no evidence?

and I have a better understanding of the game then you it seams

Can you reference where the rulebook or any game element references "beam weapons?"

beams weapon is a term generic used for engery weapons;

in brief:

A beam weapon uses a high-energy beam of atomic or subatomic particles (either photons or forms of charged particles) to damage the target by disrupting its atomic and/or molecular structure. A particle beam weapon is a type of directed-energy weapon, which directs energy in a particular and focussed direction using particles with negligible mass. Some particle beam weapons are real and have potential practical applications for example as an anti-ballistic missile defense system for the United States and their Strategic Defense Initiative. The vast majority however, are science fiction and are among the most prolific weapons seen there. They have been known by a plethora of fantastic-sounding names: Particle Accelerator Guns, Ion Cannons, Proton Beams, Lightning Rays, Ray Guns, lasers, phasers etc,.


which, in other words, means you HAVE NOT TOUCHED THE GAME WHATSOEVER, NOR HAVE YOU EVEN SEEN IN PLAYED

EDIT: have reported cockney to the mods

cockney said:

beams weapon is a term generic used for engery weapons;

in brief:

A beam weapon uses a high-energy beam of atomic or subatomic particles (either photons or forms of charged particles) to damage the target by disrupting its atomic and/or molecular structure. A particle beam weapon is a type of directed-energy weapon, which directs energy in a particular and focussed direction using particles with negligible mass. Some particle beam weapons are real and have potential practical applications for example as an anti-ballistic missile defense system for the United States and their Strategic Defense Initiative. The vast majority however, are science fiction and are among the most prolific weapons seen there. They have been known by a plethora of fantastic-sounding names: Particle Accelerator Guns, Ion Cannons, Proton Beams, Lightning Rays, Ray Guns, lasers, phasers etc,.

Duraham said:

EDIT: have reported cockney to the mods

Welcome to the Dark Side.

ShadowJak said:

Duraham said:

EDIT: have reported cockney to the mods

Welcome to the Dark Side.

Once more, the Sith will rule the galaxy! And… we shall have peace.

Beam Weapon is not a term in reference to the mechanics of this game. The current weapons that would fall under this category within the canon of the GFFA and the game would be Ion Turret and Primary Weapon, both of which function very differently from Missile and Torpedo weapons. You are wrong. Terminology is extremely important when discussing game mechanics, and arbitrarily referencing things in broad categories results in two things with gamers: Confusion, or the need to point out that you're wrong, usually in a sentence that is prefaced 'Well, actually…'

So, please stop making leaps of logic and claims that you understand the game better than anyone else, when you do not seem interested in being proficient in the proper vocabulary of it.

Usually Trolls are confined to clubs and sticks, but apparently they have made the leap in technology and are now using beam weapons.

magadizer said:

Usually Trolls are confined to clubs and sticks, but apparently they have made the leap in technology and are now using beam weapons.

I think they're Rancors in the GFFA.

magadizer said:

Usually Trolls are confined to clubs and sticks, but apparently they have made the leap in technology and are now using beam weapons.

It's like going from Warhammer Fantasy to Warhammer 40k.