So, my daughter and I are playing with just the core set, and using the single color decks suggested in the rules. The first scenario went well and was fun, but then we started on the Anduin scenario. We got utterly destroyed four games in a row. We're pretty new to these kinds of games, but after getting a feel for it, I can tell that some serious adjustments to the four mono colored decks is going to be necessary to win this scenario, unless I am totally misunderstanding the rules.
Would someone be so kind as to tell me if we're doing this right? So first, the scenario tells you to draw two encounter cards. We usually get a couple of monsters. Then, after we flip the quest card, there's an automatic Troll all up in your face, along with two buddies, or more, if that something with that darned "surge" effect comes out. Then, on round one, you get three resource points with which to try and defend yourself. On the first turn of quest resolution, since there are two of us playing, we draw two MORE encounter cards to put in the staging area. So, in our last game, it went like this… Goblin Sniper, Some treachery that said t draw two more enounter cards, (warg, crow with surge so i had to draw a warg rider) then place the troll. The encounter card draws put another warg and some horrible looking Snake thing out there. Seven enemies right off the bat.
Is that about the size of it? Are we doing something wrong somewhere? If not, how do you even begin to deal with that? I don't mind a challenge, but I like to feel that I've got an outside shot at winning. I don't expect to be spoon fed. I'll do some research and reading on other threads for strategies, but first I'd like to ascertain that I'm not messing up the mechanics somehow. Thanks in advance, folks. On a brighter note, we had a great time playing, even though we were losing horribly. Still, be nice to win one. If this is the second scenario, I can't imagine what the others are like.
