How long do your average games take? Been playing a number of 50 pointish games and they last 5 to 15 minutes tops. Most games seem to go the same way. High speed pass were you may get to shoot or be shot at. A couple of K-turns. Game over. In small games is their any other tactic other then the head-on pass? Flanking doesn't seem viable at this level. Don't play with asteroids much because it just doesn't feel right. Who in their right mind is gong to get into a dogfight in a asteroid field. I know they did it in the movie, but would you? In a tournament sitting would having each round be a best of three games be a good format?
Game Times
Most of my games are about 90 mins long at 100 with 6 asteroids with eather 7 vs 4 ships
Next game is 100 points 6 asteroids 8 vs 6 ships Imp vs Imp and i think it will be like 2 hours long hehehe
We play pretty much 100 points as standard and always use asteroids (per tourney rules) and our games tend to run about an hour. Rebel on Rebel seem to go a little faster due to the damage output, while Imperial on Imperial tend to take a bit longer due to the higher number of agility dice. So for us, the tourney rules 75 minute per round time is pretty much perfect. YMMV.
Jim
I've played 4x 65 point games, and all went for just over an hour each.
How can your games possibly be over in 5-15 minutes???
75 minutes or less, with or without asteroids. Play with 100 points if you feel the game is too fast. Are you playing on a 2x2 or 3x3 surface?
We're currently planning a 1000 point game, 10 players, 5 per side each with a 200point allocation, to play on a 6x6 play area, probably last most of an afternoon. Each player only allowed 1 named pilot, free to pick any other pilots and upgrades.
COG735 said:
We're currently planning a 1000 point game, 10 players, 5 per side each with a 200point allocation, to play on a 6x6 play area, probably last most of an afternoon. Each player only allowed 1 named pilot, free to pick any other pilots and upgrades.
On a 6X6 play area, how do you reach your ships in the middle of the board? That's a logistic nightmare. Is the board on the floor?
There's a couple of guys at our club who are 6' 6" plus, they regularly get nominated to move the pieces on our 6ft tables, usually 40k or FoW and they have no problems reaching the middle of the table, be even easier with the x-wing movement templates as there can't be any misinterpretation on the movements required. As we reckon it, TEAMWORK is gonna be the secret to making this work. Someone has suggested making the table a Death Star and using a whole Gold Squadron of Y-wing to do a trench run ( 10 Y-wings, not sure how many ships actually made up the Gold Squadron ) and then using X-Wings for Escort Duty.
the other time someone else tried a 800pts(400 on either sides?) escort mission it took his group more than 6hours IIRC
godofcheese said:
I've played 4x 65 point games, and all went for just over an hour each.
How can your games possibly be over in 5-15 minutes???
godofcheese said:
I've played 4x 65 point games, and all went for just over an hour each.
How can your games possibly be over in 5-15 minutes???
My friend and I have played Wings of War for years so the system is similar. After the first few games we must have just got fast. Most of our games are 2x2, 3x2 and 4x2 imps vs rebs because that's all the ships I've got at the moment. We've played with and without asteroids and just found we preferred not having them. I guess the extra maneuvering would add some time. Board size is a card table, so 30” x 30”. We play both sides, swapping every other game, so we have a good knowledge base of both sides strengths and weaknesses. I imagine once more ships are added it will slow us down. I would love to play the Tie Swarm. Trying to get other players in our club to play but for now its just 2 of us so no tourneys to play in but trying to determine a time frame for one.