Dutch and R2D2

By player1310189, in X-Wing

Trying to overcome the Y-wing short falls, I came up with this list:

Total Squad Points: 98

Pilot: "Dutch" Vander
Y-Wing
Upgrades:
Ion Cannon TurretR2-D2


Pilot: Rookie Pilot 1
X-Wing
Upgrades:
R2 Astromech


Pilot: Rookie Pilot 2
X-Wing
Upgrades:
R2 Astromech


Pilot: Rookie Pilot 3
X-Wing
Upgrades:
R2 Astromech

I would run a pair of the Rookies together as the first wave and have Dutch and the other Rookie as follow up. After they get in the furball, Have the Rookies make strafing runs while Dutch circles the outside firing the ion cannon and giving target locks.

Comments? Suggestions?

Looks fairly solid, Might want to upgrade one or two of the rookies droids just to get a tad more bang for your buck but otherwise a decent "rebel swarm" build.

Vonpenguin said:

Looks fairly solid, Might want to upgrade one or two of the rookies droids just to get a tad more bang for your buck but otherwise a decent "rebel swarm" build.

Why? The generic R2 is the best droid for those pilots, and most other pilots to be honest.

I think Dutch with R2D2 is a great idea. Dutch is the best Y-wing pilot IMO. and Y-wings are hard to kill in a single turn so R2D2 should have time to recharge your shields. Rookie X-wings aren't bad. Either they cut into the Imperial number advantage, or if the Imps rely on academy pilots then they out skill them.

I think this is a solid list. Tell us how it does.

Personally I don't collect many stress tokens anyway so I've generally found the extra agility droid or somesuch to give a little more bang. Not the most experienced player though so I'll bow to other's wisdom.

Vonpenguin said:

Personally I don't collect many stress tokens anyway so I've generally found the extra agility droid or somesuch to give a little more bang. Not the most experienced player though so I'll bow to other's wisdom.

Actually you're both correct, depending on the situation. I would definitely consider R2-F2 on one ship unless all three X-wings are going to be flying in tight formation and doing a lot of K-turns. The extra green actions do add some unpredictability to the squad, but the extra agility die can be really handy if there is no other reasonable action to take.

Had a chance to run the list yesterday and had good success with it. Dutch's wing man broke off after the first pass and engaged. Need more time with it but I think it is a good start.

It seems heavily reliant on Ditch's(Yeah, I spelled it that way on purpose) ability to divvy out TLs. Personally, I think Dutch is best used in a Proton Alpha Strike, and there aren't any torpedoes in this list. That being said, Dutch has the best Pilot Ability for helping the rookies become a little more competitive. If you could fit Swarm in there, it'd be a solid list, but you'd have to bring Wedge or Luke, and that changes your whole dynamic. So, basically, a no frills list that grants a little added firepower if you stick to your formation. I've always found that R2D2 on a Y-Wing was a bit much, as annoying to your opponent as it can be. I think as a general rule, if it has 4 or more Hull Points, you want an R5 Astromech. Your shields aren't going to be much fun if you get slapped with a critical you can't shake.