gruntl said:
I don't really agree that the rules in WFRP gets in the way of fun. I still find the mechanics enjoyable, although the storytelling aspect of the game (which is really brilliant in story mode) suffers a fair bit in encounters, just due to the complexity. But that complexity also makes tactical combat a part of the game, which my group likes.
A pity about the reference materials, I have your summary sheet from back when it was downloadable. I has been immensely useful so thanks a lot for the effort!
About other games, I think Dungeon world is one of the most exciting new games out there. It's quite different from most. other fantasy RPGs, and has an even greater focus on story than WFRP ( which is what got me stuck with this game in the first place).
gruntl said:
About other games, I think Dungeon world is one of the most exciting new games out there. It's quite different from most. other fantasy RPGs, and has an even greater focus on story than WFRP ( which is what got me stuck with this game in the first place).
Have you tried any FATE based rpg? FATE is a system very much story focused, and with the addition that players take a big role on driving the story.
You have a fantasy setting called Legends of Anglerre if what you like the most are Fantasy worlds.
Cheers
Yepes