Our group has recently hit the Ascension level, and have immediately hit a rules wall. The question stems from the use of unnatural characteristics with skill tests and opposed skill tests. Our GM is under the impression that the bonuses only apply in situations where the characteristic is opposed by the same characteristics (for instance, a strength vs strength). However, some in our group have trouble wrapping their minds around how the talent would not apply to skills or other tests.
One of the major issues is regarding dodge. Two of our players have the Unnatural Agility (x2) talent. Based on what the GM is arguing, those players would receive no benefit for the talent when dodging. How do other GMs rule on Unnatural talents? What do players think?
A Fantasy Flight representative gave us this answer, but it is not entirely satisfactory:
Rule Question:
In Dark Heresy, having an Unnatural Characteristic improves your Characteristic Bonus. It also grants additional Degrees of Success when making Opposed Characteristic Tests.
My question is whether or not the additional Degrees of Success apply strictly to Opposed Characteristic Tests - i.e. Testing the same Characteristic as an opponent - or if they also apply to Testing other Characteristics (such as Willpower vs. Toughness, in the case of some psychic powers) or when the Characteristic is being used to make a Skill Test (such as Dodge vs. a Ballistic Skill).
Thanks!
Hi there! In Dark Heresy it only applies when making an Opposed Characteristic Test versus the same Characteristic of the enemy.
If any other Fantasy Flight representatives could weigh in on this as well, it would be greatly appreciated!