Hello!
After long hours of work I finally have ready pdf-versions of many modifications and game mechanic renewals I have been using when being a GM in Dark Heresy.
Background
Dark Heresy was built on the legacy of WHRP 2nd edition, but had many improvements to its system. These improvements however left many problems in behavior of several things and this has seen many adjustment attempts by numerous GMs over the world. The weak points include behaviour of amour (mainly they only give AP), similarity of many weapons even though they should feel somewhat different, lack of ability to be in grave danger when being fired upon or facing melee, the difference between better and weak fighters and shooters is not that high and so on.
Still, even thogh the game has its problems, the setting of this game is very appealing and friendly to both GM and players. It has that something that makes the players willing to play from time to time. Therefore I have made some efforts to overcome these few shortcomings and now after the work is done I share this outcome with you all so that you might enjoy this advanced gameplay.
Advanced Dark Heresy Game Mechanics
These mechanics include some quite major changes in combat actions and also there are many modifications to weapons and armour to represent the ideas I was trying to overcome as explained above.
Changed mechanics introduce ability to deal Critical Damage even when wounds are not reduced below 0 and changes in ways of how Parry and Dodge work make usage of different combat styles much more possible. In addition to this the differences in combat actions are more significant giving many additional angles to any combat. Changes introduce, for example, damage bonuses due to Degrees of Success and as new element a chance of Counter-Attacks.
This package includes full lists of all Dark Heresy weapons, armour, skills, talents, traits and gear and all qualities etc. modified to support the idea of making weapons actually differ in damage and combat style. Armour is given huge differences and skills, talents and traits have some rework done.
Using this package
This package can be used also partly, but the whole is quite weird if only some parts are taken. So I strongly suggest that you take these advanced rules as a whole or you don't take it.
Hopefully this package makes your gameplay Advanced
Yours Sincerely
Kari Salonen
New revised edition available!
Fastest way to get the idea in these rules is to read the modified game mechanics first. After that you'll realize how the new critical hit system alters damaging in drastic way also the modified combat actions introduce many of core functions the system alterations.
The system is somewhat more complex than the normal Dark Heresy, but does not add awfully lot more to remember as the fact is the players and enemies only use couple of weapons and few different armours at a time.
The Package can be downloaded from here:
DOWNLOAD ADVANCED DARK HERESY MECHANICS PACKAGE
Character Sheet for Advanced Dark Heresy
Now included in the package at Dark Reign site.
Edited by LeGurmuX