We know already that the set-based deckbuilding is going to constitute a paradigm shift for veteran CCG fans. I imagine that owners of the advance copies of the Core Set are already hard at work constructing decks for both the light side and the dark side, and finding Darksbane's visual spoiler list to be an invaluable resource that does nothing so well as make me more impatient to start playing this game for real, I decided to draw up a couple decks for the light side that I could build as soon as I have two Core Sets. While I could post them here, I figure that's a topic for another thread. What really got me excited, though, was realizing how quickly I was able to go from initial concept to deck completion. The whole process took about five minutes apiece for each deck. But as with all collectible card games, the real meat of deck construction is going to come once I see these decks in action, observe what works, what doesn't, etc. And that's where it gets really interesting in this game: while it's easy to find sets that go well together, once it becomes apparent through play that certain cards are pulling their weight more than others, it's going to be so much more difficult to adjust the deck accordingly. I really like the pressure Han is putting on my opponent, but is it worth splashing Smugglers & Spies into a mostly Rebel Alliance deck? Do I need to make Smugglers & Spies my deck affiliation, or would it be smarter to run Rumors at the Cantina? Should I run two of them? If I do, what should come out? What will that removal do to my deck's strategy? And so on and so forth.
Building a first deck is going to be the easy part. But the Lepi hole just goes deeper and deeper from there.